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A jam submission

HEPTACHROMEView game page

.... how did I get here again?
Submitted by PileOfAmoebas (@AlexHoratio_) — 1 day, 5 hours before the deadline
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HEPTACHROME's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#303.2173.818
Fun#472.8343.364
Originality#502.9873.545
Theme#513.0633.636
Overall#612.7133.221
Controls#652.4512.909
Accessibility#772.1442.545
Graphics#812.2982.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
DARE TO FAIL because I failed at making this game 3 times

Game Description
A simple game: Jump on the platforms to match the colours. Break shields first if necessary. Enjoy! :D

Source
Yes, on request! Beware the horrors of my source code!

Discord Username
PileOfAmoebas#1458

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Comments

Submitted

Really fun game, and very well executed!
I do wish it was possible to reach every platform from every other platform, since sometimes it feels like I got screwed by needing to go from, like, yellow to brown, but even that wasn't /that/ big of a deal.

Submitted

A game that with a bit of practice can be very fun.

Submitted

good game idea , but it s hard to control the jump

Submitted

An interesting game, definitely the first music oriented game in the jam I've played and definitely the first to include a real high score system which I was not expecting but definitely pulled me in for more than I meant to play.  The concept is also simple but clever and interesting with what seems to be a lot of endless survival.  Though it does feel slightly punishing to make it a 1 life only game, that does also fit a bit I guess.  Some finer points tho:

  • There were definitely a lot of times early on when I would end up underneath the platforms and be stuck for a few seconds which was almost always the death of me considering how difficult it was to get out from under them.  I definitely would have preferred maybe just making that not possible to make it easier or something.  It did get easier with time somewhat though, even if the lower platforms still posed a problem.
  • I was not expecting a full on highscore system which was a pleasant surprise and definitely cool when my friend decided to try and beat my score and I went and tripled there's.  All the high score fun.
  • The shields added a nice extra element, especially when they were the same color as the actual block, it definitely tricked me a couple times where I would break the shield and then start moving to another color before I realized that the color was the same.  Or I'd end up moving to it to deal with other blocks that had the same shield.
  • It was a little unclear when the blocks had gone "off screen" cause there were a number of times I could've sworn I died, but they ended up getting destroyed just early enough that I lived to continue raising my score, so maybe adding some clearer feedback or a clearer outline could help?
  • Also it was interesting risk vs reward scenario with hitting the wrong block, because it seemed as though you could get more points by doing that, but you also risked being unable to stop all the blocks and losing all the points you gained.  It lead to some nice trade offs for sure.
Submitted

Very nice concept. And relaxing music

Submitted

Nice one - very difficult to get the jumps right, but interesting thought. Good work!

Submitted(+1)

Hi Alex, this was good stuff. The controls were hard to handle at first, but after a while I could instinctively go for each colour, just required some practice (DARE TO FAIL... to get the hang of it). The slowing of the music when failing is clever, I like that.

Submitted (1 edit) (+2)

Hey Alex, great entry.  I'm suprised you didn't go ROYGBIV on the colours/colour order.  I found it hard at first to identify the platform colours.  I really loved the sound.  Oh, and I have to say that your godot book was one of my favourite learning resources back when you released it.  Hope you're doing well!