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A jam submission

7 Turns to DrownView game page

Turn based platformer
Submitted by TRy Dev (@_TRyDev) — 12 minutes, 26 seconds before the deadline
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7 Turns to Drown's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.1754.175
Originality#34.3754.375
Overall#33.9363.936
Fun#34.2004.200
Accessibility#43.3253.325
Audio#93.7503.750
Graphics#104.1254.125
Controls#123.6003.600

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
N/A

Game Description
Turn based platformer

Source
https://gitlab.com/TRyDev/gwj32/-/tree/master

Discord Username
TRy Dev

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Very ambient and cool! Challenging levels make you think outside the box. Nice craft!

(+1)

I couldn't figure out the level with a bunch of bubbles and a maze, but this game is pretty creative and fun! Although for some reason I can't move diagonally sometimes when I think I should? I might be missing something. The turns also go by really fast. Maybe an option to slow it down would be better as well?

Developer(+1)

The code is terrible and there could be some edge-cases I missed, or perhaps the rules were not explained clearly. 

From your description I think you got almost to the end, great job! 

As for the turns... for me, because I was testing and tweaking it constantly it was a bit slow at 0.6s per turn, but I gave it to my nephew to try and he was having issues, so I changed it to 1.0s. Then for the final version I went with 0.8s as I wanted it to be challenging, but I should spend more time on this. I thought of doing difficulty levels, but I'd also have to create UI for it and I prioritized other tasks. Now thinking about it, it would take like 20 mins to implement, definitely first thing I would implement given more time.

Submitted (1 edit) (+3)

I love this game, the art is clean, the puzzles are challenging and fun. I had a great time playing each level. Congtrats!!

Submitted (1 edit) (+1)

Nice work!

The early levels are very forgiving. Later on, the level design gets tighter when there's only 1 way to solve things but it's hard to tell at a glance. IMO, more satisfying as a player and demonstrates the essence of a good puzzler.
p.s. I love the photo of the pandemic token prototypes!

Developer

Great use for otherwise useless pieces of plastic that I have after finishing Legacy :)

Thanks, glad you liked it!

Submitted(+1)

Excellent play. I played it until the end and had a blast - especially at the later levels it really depends on knowing what needs to be done. Good game!

Viewing comments 5 to 1 of 25 · Previous page · First page