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Whole Planet Gotta Go's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.209 | 4.357 |
Controls | #8 | 3.657 | 3.786 |
Fun | #14 | 3.588 | 3.714 |
Overall | #21 | 3.393 | 3.512 |
Audio | #22 | 3.174 | 3.286 |
Theme | #35 | 2.967 | 3.071 |
Originality | #47 | 2.760 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Source
https://github.com/mdrgon1/Godot-Wild-Jam-23/pull/5
Game Description
Doom-inspired shooter with a vaguely retro art style
Discord Username
Mathias Drgon
Participation Level (GWJ)
my second GWJ, I'm not entirely sure where to find my particitation level
Jam Time!
jam #8 I think
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Comments
I'm always impressed if somebody manages to release a 3D Game during a game jam. I love the art style and the sounds are nice. The gameplay gets a little bit repetitive, especially at the end. Other weapons or some kind of upgrades would have been nice, but it's totally understandable if such things didn't fit into the scope of one week.
This was so much fun. Loved it.
Nice art style, you nailed the doom vibe. well done.
Seeing enemy from a different angle was a nice touch
Pretty cool, gave me old school FPS vibes. I really liked how the map showed how far down you were. Was pretty fun, and overall well put together. I also had the issue of enemies camping below the next level, but it made them easy pickings so I can't complain either. Great work!
This was fun! Big dummy that I am thought you had to pick up bullets somewhere and couldn't find them hahaha. I beat the first 3 floors that way by accident. I think an auto-reload would be nice at zero bullets and I found it annoying that I couldn't kill the big guys with a full clip of ammo. Some of the game got a bit tedious and especially so if you die and have to restart with all of the enemies again. Great job though, it was a lot of fun to play and I look forward to seeing where it goes from here.
A cool doom-like. Are the enemies made with clay in stop motion? If so, it's genius! If not, well... could fool me! haha
A little too long, maybe with more weapons or variant spaces (not only hallways) could be more interesting. Either way, the idea of going through the little planet is lovely. Like a honeycomb!
Very cool! I did get lost a few times, but that might just be my sense of direction.. I really like the aesthetic and atmosphere!
Good job. Good atmosphere especially with the music. I like that there are arenas and narrow passages as well. Everything is nice and works well.
this is like DOOM but enemies were made out of clays. I am not sure if claymation was your choice of the game's main aesthetic. I liked it, but my only downside is that it doesn't have a Linux port.
Oh my God I completely forgot about the Linux export
This was a competent and definitely fun shooter. I hated the enemies, and by hated I mean they made me uncomfortable, and by they made me uncomfortable I mean I loved them. I mean, when the one guy wiggles his boob-eyeballs at me... shudder
The music was great, definitely reinforced the Doom/Wolfenstein feel. I couldn't finish the last level because I kept getting swarmed and murdered right when I spawned back in but I might jut need to git gud. I loved the atmosphere, I literally jumped when I turned a corner and there was a boob-eyeballman right up in my face.
I felt like the gameplay got a little tedious with the kiting and sniping when I realized there weren't going to be any more new mechanics or enemies, but it's a game jam, you get done what you get done.
I'm really loving the art direction here. Bright and colourful and kinda surreal. Couldn't reload at all after running out of bullets in the beginning. Was convinced that you had to find ammo packs or something to reload until halfway through I learned that wasn't the case. Not sure what happened to me there on those first few levels. Overall, really solid game
Really enjoyed the art style! Wish finger got tired clicking so many times haha. But it was fun! Pretty sure I finished it. At the end, you just start free falling forever? Maybe I went through the wrong hole? Haha.
thanks for playing! Yeah that would be the ending, I was going to put some end credits in but you know how it is with jams
Very nice, fun, simple game that could be beat in 10 minutes and isn't ridiculously hard. I found that enemy spamming at the start of levels was a bit annoying and felt almost unfair. The game also ran somewhat slow since it appears that you have the whole map loaded in at once. Otherwise, enemies themselves were perfectly balanced, map design is minimalist but works well, enemies have this weird creep factor to them that I quite like.
Thanks! you're right there's a little clean up I need with the level management, that includes the enemies at the start since they like to wander into the exit and just wait for you in the next level.