I like this game, the fast paced first person thing is well done and I like the enemies's design, and apparently the map is randomly generated which is really interesting.
I had some optimization problems though, also not sure if the game is like this but my gameplay was completely silent.
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Ghoul Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #110 | 2.754 | 3.556 |
Artistic | #138 | 2.496 | 3.222 |
Gameplay | #147 | 2.152 | 2.778 |
Overall | #147 | 2.272 | 2.933 |
Design | #149 | 2.238 | 2.889 |
Theme | #165 | 1.721 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like it! I could imagine playing this on Windows 95 with my friends. Something between Doom and Quake. Keep up the good work! Also, don't know if it's just me, but actually got spooked couple of times when a zombie was right behind the door xD
I liked the uprezzed-pixel graphical style along with the low-poly models. Mechanics were simple enough though I didn’t feel motivated to keep going after the second(?) floor – there wasn’t enough variety in gameplay or level design. Still, it was well-executed for what it was.
man, i totally SUCK at any fps, and for this reason i may not owned in this game at all, but since it's not fast paced, i managed to finish it(i passed on a door and the game ended, it's expected, right?), and i liked it!
i have nothing to complain about your game, only say that i liked everything on it, it deserves a nice doom-like music and a boss, maybe more enemies varieties too, but i know about the risk of scope creeping a gamejam, you did a nice work, pretty solid submission!
Just to preface this: The game crashed after entering the third red door.
I really like the movement and gunplay, feels very fluid. The levels are pretty bare and the enemies offer no challenge, but this has some really cool points to be expanded on in the future.
Very cool.
Part of my original plan was to have rigidbody desks/computers/lab equipment, as well as a few different kind of enemies - problem with the objects was that the performance of the game tanked to 5fps with them spawned in, and it looks like I still wasn't able to resolve the random crash on level load that I thought I'd resolved. Seems that the gridmap eats memory and hits a limit which causes the app to crash :(, I cut back on a lot to try and prevent it - since optimization is something I need to read more documentation on (for godot).
Thanks for the feedback, I'm glad you liked the movement :D, the gunplay was intended to be part of the game mechanics - Other enemy types were planned to fire projectiles - making a semi fast & fluid FPS bullet hell with different enemy compositions + powerups per room.
I've got a bad habit of budgeting my limited time for game jams XD. One day I'll get everything I plan into a jam, one day! :P
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