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(+1)

The movement feels good, neither too slippery nor abrupt.  I appreciate the slightly gratuitous gun bobbing and the simple pixelated aesthetic.  Didn't have any crashes, but exhausted the enemies I could find quickly.  Was there a level exit I missed?

Ah, normally in the red tiled room there is an elevated red door - that leads you "upstairs" to the next level of the lab.

I'm so glad the movement feels good, I sunk so much time into getting that feeling decent and having the gun feel fluid, :D! Thanks for the feedback :).