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(+1)

Just to preface this: The game crashed after entering the third red door.

I really like the movement and gunplay, feels very fluid. The levels are pretty bare and the enemies offer no challenge, but this has some really cool points to be expanded on in the future.

Very cool.

(+1)

Part of my original plan was to have rigidbody desks/computers/lab equipment, as well as a few different kind of enemies - problem with the objects was that the performance of the game tanked to 5fps with them spawned in, and it looks like I still wasn't able to resolve the random crash on level load that I thought I'd resolved. Seems that the gridmap eats memory and hits a limit which causes the app to crash :(, I cut back on a lot to try and prevent it - since optimization is something I need to read more documentation on (for godot).

Thanks for the feedback, I'm glad you liked the movement :D, the gunplay was intended to be part of the game mechanics - Other enemy types were planned to fire projectiles - making a semi fast & fluid FPS bullet hell with different enemy compositions + powerups per room.

I've got a bad habit of budgeting my limited time for game jams XD. One day I'll get everything I plan into a jam, one day! :P

(+1)

Oh for sure this would be a technical feat and I do love some rng roguelikes like this sorta itches.

But honestly, If you make something as cool as this in future you'd do very well.