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Both running and jumping are managed by the energy meter, and letting the player charge their jumps mean they have to balance their height against their speed when making maneuvers such as quick turns or long jumps.
Unity Standard Edition. Affinity Designer. Whoosh sound effect (https://www.youtube.com/watch?v=JKbsMDHh-Q4)
Ben Kelly (Development): https://twitter.com/beeseekay97
namu (Music and Temp Dev Assets)
Sean Crimmins, David Shvarts (Idea Generation and Misc Help)
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