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A jam submission

Untitled Dice Dungeon Crawler Prototype thingView game page

Submitted by Witherik — 12 minutes, 34 seconds before the deadline
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Untitled Dice Dungeon Crawler Prototype thing's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12023.4483.448
Overall#16193.1843.184
Presentation#16503.3103.310
Enjoyment#21752.7932.793

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice and roll to move and attack

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nicely made a little tricky but definitely nailed the theme

Submitted

The art of this game was very good, I liked the style. It's kinda hard not to lose that much health, but it's a fun game and a nice usage of the theme.

Submitted (1 edit)

I like the art style used, i really was unsure what to do, a bit of audio and clear direction/instructions would be great

Submitted

Very hard little strategic game. I managed to beat it, but it took kiting the enemies over to me when I was on a 6. Pretty awesome usage of the theme, and would have loved to have seen more. What you have right now is very well made.

Submitted

pretty creative. Nice one

Submitted

Love the idea and the look of the game! Thought that higher numbers also meant higher defense (?) but that might just be on me. Feels quite polished. With some tweaking and maybe a heal spot or other items, and the rogue-like thing you planned, there might actually be a bigger game here.

Great Job! 

Developer

You're right about the numbers, when I was designing the icon: shield + sword, I was thinking of the number adding defense as well as being for attack, however that would make the higher numbers even more powerful without any downsight, hence it wasn't implemented.

Submitted

Very nice! I liked how every move you made had some immediate strategic feedback. Like you said it is way too hard right now, but having a turn-based game where your path determines your strength is cool! Good job :)

Submitted

Nice, simple concept that's surprisingly enjoyable. How do you develop it further? 

Submitted

very original, i like it.

Submitted

I was confused at first as to why I was only able to move one square.  Cool concept though.

Submitted

Cool concept. I couldn't really find a way to win the game though.

Developer (2 edits)

Yeah, I kinda ran out of time -> no time to come up with a good scenario, so it ended up being cheesy.
To beat it you basically want to always use 6s and always attack first.

Ideally I think maybe allowing the player and the enemy two moves instead of one, would've allowed for more interesting strategy, as of now the combat always revolves around getting yourself on 6, I think adding a drawback to higher numbers would be smart.