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Untitled Dice Dungeon Crawler Prototype thing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1202 | 3.448 | 3.448 |
Overall | #1619 | 3.184 | 3.184 |
Presentation | #1650 | 3.310 | 3.310 |
Enjoyment | #2175 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice and roll to move and attack
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nicely made a little tricky but definitely nailed the theme
The art of this game was very good, I liked the style. It's kinda hard not to lose that much health, but it's a fun game and a nice usage of the theme.
I like the art style used, i really was unsure what to do, a bit of audio and clear direction/instructions would be great
Very hard little strategic game. I managed to beat it, but it took kiting the enemies over to me when I was on a 6. Pretty awesome usage of the theme, and would have loved to have seen more. What you have right now is very well made.
pretty creative. Nice one
Love the idea and the look of the game! Thought that higher numbers also meant higher defense (?) but that might just be on me. Feels quite polished. With some tweaking and maybe a heal spot or other items, and the rogue-like thing you planned, there might actually be a bigger game here.
Great Job!
You're right about the numbers, when I was designing the icon: shield + sword, I was thinking of the number adding defense as well as being for attack, however that would make the higher numbers even more powerful without any downsight, hence it wasn't implemented.
Very nice! I liked how every move you made had some immediate strategic feedback. Like you said it is way too hard right now, but having a turn-based game where your path determines your strength is cool! Good job :)
Nice, simple concept that's surprisingly enjoyable. How do you develop it further?
very original, i like it.
I was confused at first as to why I was only able to move one square. Cool concept though.
Cool concept. I couldn't really find a way to win the game though.
Yeah, I kinda ran out of time -> no time to come up with a good scenario, so it ended up being cheesy.
To beat it you basically want to always use 6s and always attack first.
Ideally I think maybe allowing the player and the enemy two moves instead of one, would've allowed for more interesting strategy, as of now the combat always revolves around getting yourself on 6, I think adding a drawback to higher numbers would be smart.