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Dice V.S. Display Screen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #60 | 4.229 | 4.229 |
Creativity | #77 | 4.250 | 4.250 |
Enjoyment | #99 | 4.063 | 4.063 |
Presentation | #142 | 4.375 | 4.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as a dice. Your attack value is the dice point facing up.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice execution on this idea! The visualization for what is on what sides of the dice was helpful and worked pretty well I think. Just would have been nice if when you died, you restarted from the beginning of that level instead of the start of the whole game.
Cool mechanics and aesthetics. I love the indicator that displays what number will show when a side of the die moves.
Wow this game is way underrated! Very cool idea and great artstyle! Only thing is that the game is very harsh with no way to heal your faces and getting sent back to the very very start. But other than that this is actually one of my favorites of the jam!
才这点评论吗……可惜了。很不错的游戏,完成度很高,精美的像素风,流畅的动画。还有回合制的对冲也很有意思,感觉可玩性挺好诶。
可能没有web build吧D:
This game was great! Really liked the artstyle and the game mechanics.
This is absolute masterpiece! This game has style, chilling music, good visual and most importantly - understandable dice mechanics that DOES NOT FRUSTRATE the player. As a developer who absolutely HATE dice, I must say that this game perfectly fits in all of categories and deserve to have 5 stars everywhere.
I loved it and want to see more of it in the future! Hope you gonna find your way into the marketplace. This game not only good, but looks like it is ready for google play / app store!
Wish you all the best!
作为一个回合制游戏,在48小时内做出了很不错的策略维度,这点非常难得。
在第一关,我发现敌人因为是2回合移动一次,那就能无伤放他们风筝了,第二关没有敌人,只有墙,没懂是什么意思,然后第三关就发现原来墙是用来逼走位的.. 然后我死亡之后,居然要从很长的第一关开始...
如果需要更深的策略维度和成长性,我觉得同时操控多个骰子或者玩家需要在场景中收集骰子是个不错的选择。
As a turn-based game, there are game depth for strategies, which is very unique and rare.
At the first level, I found that the enemy move once every 2 rounds, then I can kite them safely, at level 2 there are no enemies, I dont understand that. And at level 3 I found that the walls are used to make me unable to escape and I died. After the death , I have to restart from level 1, which is frustrating.
If the game needs more depth and growthment, I think control more dices , or player need to collect dices in scene are good choices.
谢谢回复!有意思的拓展思路!其实我本来的想法是对玩家使用的武器上进行拓展,单纯点数大攻击力高对骰子的点数组合没有什么要求。
可惜时间不够,全砍了,在最后1h里补上了奇数偶数敌人作为替换。死亡重开确实是我疏忽了嘎嘎。
interesting mechanic and nice art style!
very cool that you show how your die will end up on adjacent tiles
Very creative game play idea. I'm thinking that I was playing a RPG game (like xxx dungeon). The main mechanism is very simple and clear, without anything redundant to the game; impressive.
好厉害!!!
Great idea.
Cool concept. Well executed. Maybe a bit random on next roll but well done.
I like the aesthetic and the attack mechanic, but it can be confusing to know what is gonna happen on the next roll.