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A jam submission

Mr. Mookie and the Rolling DiceView game page

Play as Mr. Mookie in this retro style puzzle game!
Submitted by B&B Gaming — 41 minutes, 17 seconds before the deadline

Play game

Mr. Mookie and the Rolling Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14443.1003.100
Creativity#23623.0003.000
Overall#24002.9002.900
Presentation#32282.6002.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dice rolls as it moves, and levels are randomized.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This was a fun idea with a little work needed on the physics engine. I can tell whoever the level designer was has a great mind for puzzle design, but some work needs to be put into making sure that design is taught to the player thoroughly. I like all the components put into the design, but taking it slow before adding more mechanics would have helped significantly.  Players should be intimately familiar with a given puzzle mechanic before it is used in conjunction with others. Additionally puzzle pieces should give a little more feedback to the player on what each does so its less of a guessing game. Overall good work on this jam, I look forward to seeing what you make in the future!

Developer(+1)

Thanks for the feedback! That’s good to know that the difficulty ramps up too quickly. After the jam is over, we’ll add some more levels that introduce the player to the new mechanics :)

Submitted

although i've already played this game, i felt like leaving a bit of a longer review
sadly i didn't get past level 4
the art was ok, it could've been better. 
i really liked the visual cue for when the die has reached the goal



some art tips if you're interested:
for game art and especially pixelart it helps to have a very reduced colour palette that you use for the entirety of a game or level.
this, for example, is an early version of the colour palette i used for my game

other than that, i recommend looking at colour theory, and trying to see colours for what they are instead of your idea of what they should be.
for example, a white chair could be pink, it could be green, it could be black, it could be brown, it could be all kinds of colours, all that depends on what light is actually illuminating the chair. 
you can exercise seeing colours for what they are by looking at images, picking some random part of an object, opening a colour picker and trying to replicate its colour, and then seeing how far off you were.
very important thing if you want pretty art: strong, realistic, lighting makes images look pretty. 

seeing some animations would've been nice, when it comes to running animations there's an image that i used to make my character's running animation. you might find it useful.





i would've enjoyed more sound effects in your game, i think that would've given it a way more polished feel. i'm glad that it's something you're already planning to add in the updated version. 
the level design was a bit problematic imo. the way the level works has too many variables and as such is quite unpredictable.

i like that you had many movement mechanics in the game and instructions on how to use them, the font could've looked nicer though. it's a font i'd expect to see in a word document, and not a game.
what might've been even better would be explaining them with symbols instead of text.

it was a good decision to not mount the camera on the player but have it be static instead. for puzzle games seeing the entire level is probably a good idea!

more levels could've been added, but this is a gamejam game. it was not meant to be a final product.
as such i personally would've first cleaned up the existing levels before adding new ones.
it's the experience that matters, even if it's short

very adorable penguin character. 
if you're planning to make games in the future it would be cool to reference him in those.
overall this game was actually quite enjoyable. 
i just want you to know that for your first gamejam game, you did significantly better than me. 
last year i did not end up uploading anything.

good job!

Developer

Wow, thank you so much for the feedback! Those are some really great tips, and I'll definitely want to look into them further in the near future. Regarding the last part of your post, I think most of the issues we had with the level design itself wasn't necessarily because of too many variables, although that could be a factor, but rather just a very short testing stage. We didn't give ourselves enough time to test to make sure everything worked as intended when it was exported, and as a result some of the levels in the actual game were a little unpredictable. That should be fixed after the jam is done.

That's funny you mentioned the font; we were going to change it out but didn't have any fonts downloaded other than Unity's default ones, so we used Ariel, one of the most common word document fonts :) Using symbols is a good idea we hadn't thought about, though. We might have to try that. 

Thanks again for the great feedback! It's really appreciated.

Submitted

This is a fun little game! I liked how the mechanics were clear. Like I knew what buttons would do because of the colors and arrows. And Mr. Mookie was adorable! The glider was fun but I didn't find the jetpack! I did notice a glitch where if you pushed the die against the bucket and jump against it you could win without getting the die in. Two other small improvements I would suggest is to have the game unpaused when you start a level and maybe map restart to R so we can restart a little faster.

Submitted

I really liked the mechanics in each level, and i thought the penguin was nice :) A little nitpick i have is that i wish the jump button was mapped to the space bar. I pressed it on accident because of muscle memory and i got sent to the main menu a couple times :/ But other than that, really good game with creative puzzles! :D

Submitted

Cool puzzles. I just wish the rolling of the dice had an impact on the levels in some way.

Developer

Ooh, that's a really interesting idea. We might try to implement something like that after the jam is over, thanks!

Submitted

I loved the dapper penguin! Good puzzles well done

Submitted

Nice puzzle game! but I was confused by the fact that space sometimes restart the level or bring you back the menu :) nice work!

Developer

Yeah, the space bar bug was something we noticed right before the deadline to submit games, and we ran out of time to fix it. Sorry about that!

Submitted

This is a great interpretation of the theme. Literally a rolling die that you have to use platforms to guide it to the goal. However, is level 2 possible? seems like the platform activated by the green button will often switch to going back down the minute the dice is on top of it, causing the dice to hit the right hand wall and lose all it's momentum. Maybe I'm missing something about the logic for this platform.

Developer

Glad you liked it! Yes, level 2 is possible, however it is much harder than intended. The platform switches after you hit the button a second time, which is unintended behavior and makes is somewhat difficult to complete.

Submitted

nice choice of music

Great game I like how I can play again and again without getting anoyed and overall I'll give it a 4 and a half

I love the art and the puzzle concept! The music fits well with the mood of the art. Its too bad there was a time limit, a full game with all the levels would of been even better! I am definitely invested in getting the dice in the bucket even with the close to the bucket win glitch. Do a 96 hour contest so I can get more of this! 

Submitted

Interesting concept, but the game feels weird. I don’t understand the ‘Play all levels’ button and the menu it leads to. You can win even if you don’t put the die in the bucket, just hold it near enough… (I hadn’t managed in the 4th level to place the die but I still managed to win, sorta cool). I don’t like the fact that you have to press that ‘play’ button before you start the level.

Developer(+1)

Thank you for the feedback! Yeah, we had a few features planned that would have made the "Play All Levels" and play button make sense, but we ran out of time. Originally, there was going to be a score for each level based on how long it took to complete, so we wanted a start button for when the player was ready. Looking at it, it probably would have been better to scrap the idea when we realized there wouldn't be enough time.