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This was a fun idea with a little work needed on the physics engine. I can tell whoever the level designer was has a great mind for puzzle design, but some work needs to be put into making sure that design is taught to the player thoroughly. I like all the components put into the design, but taking it slow before adding more mechanics would have helped significantly.  Players should be intimately familiar with a given puzzle mechanic before it is used in conjunction with others. Additionally puzzle pieces should give a little more feedback to the player on what each does so its less of a guessing game. Overall good work on this jam, I look forward to seeing what you make in the future!

(+1)

Thanks for the feedback! That’s good to know that the difficulty ramps up too quickly. After the jam is over, we’ll add some more levels that introduce the player to the new mechanics :)