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GMTK Gamejam - Rat Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2497 | 3.000 | 3.000 |
Style | #3299 | 2.964 | 2.964 |
Overall | #3469 | 2.893 | 2.893 |
Creativity | #4368 | 2.714 | 2.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rat changes sizes
Development Time
96 hours
(Optional) Please credit all assets you've used
see the description for full credits
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Comments
Rats hate acid!
Moving fast with the little rat was fun. It took me a while to understand what was going on with the red platforms, but I got it eventually. I'd love to have seen more levels that explore the uses of the different sizes even more.
Thank you for everything you've done for the rats!
There was a bit of jitter with moving the boxes, particularly against the wall, but otherwise well done!
Me when I'm the big rat that makes all of the rules (Really fun though good job!!!)
RAT GAME RAT GAME!!!! LOVE THEM!!!
Big thank you from a rat fan :)
Thank you for creating such a charming and fun game! The little rat character is adorable. It’s a shame the game is so short because the mechanics have a lot of potential for further development.
One small note: the checkpoints felt a bit punishing while getting used to the controls, but overall, it was a delightful experience. Keep up the great work!
very cute rat. I love the 360 on the double jump. Defınıtely can be a fun game mechanıc. Too bad that ıt ıs quıte short. Thank you
Cute game, cute rat. Fun puzzles too and I really enjoyed zooming around with the little rat
fun game loved the music and the spinning rat
RAT
I got all the cheese! Loved playing as a BIG RAT
This is an cool game. The size mechanics are very nice.
Really like the concept. Would be interested to see what else you could do with the size changing. Keep it up!
I found the checkpoints a little punishing while still getting a feel for the controls.
Very fun game. The speed felt incredible, the controls were easy to understand. Unfortunately you didn't have much level after the tutorial. We all have been there when it comes to pacing in a game jam.
I had a question. Your godot game actually plays within the webpage. For me, and seemingly for many others, it automatically opens a second window and forces it to be maximised. This broke my UI, which I didn't have the time to fix. Did you do anything specific, or follow a specific tutorial on how to to export a project to html5? (P.S. I have Embed in Page selected)
While I can't speak to the actual reason your game exported in a separate window, did you rename the .html file in the export to index.html? Other than that we more or less used the default settings for HTML5 export.
edit: Your game plays in the webpage window for me! Looks great!
And thank you for the kind words! Our goal going in was simply to have finished a project, and I personally am really happy with the results, hoping to take these lessons forward into the next jam!
"Your game plays in the webpage window for me! Looks great!" ???? Why? It doesn't for me. Kinda makes me more annoyed. But thank you for answering.