this is sick
pkmollman
Creator of
Recent community posts
Thank you! The combat could be expanded on for sure. I had initially laid the ground work for a DnD sorta grid based combat, but eventually descended into a mad abyss of spaghetti code and crashes. Had to pivot to the "card based" system.
Haha! The writing from begdrop definitely makes it!
Thanks again for playing, and the kind words!
It's not displayed very well! I'll have to work on that next time.
When dropped into player driven town scenes you may interact with townsfolk (pressing E while next to them), or head straight to the inn to progress. The inn is the south-most building (E to interact with the door). There is usually a chain starting with only one person that will talk to you, then another person will become intractable, and so on until there is no one who will respond. You may head to the inn at any time, but you could miss something if you don't exhaust townsfolk interactions.
Thanks for playing!
I'm just a programmer/designer. https://itch.io/profile/begdrop is the mind behind the writing and music!
Hah! You should be able to push or throw one crate while they are linked, to move both (E to pickup crate, Q to link, left click to throw, the line pointing in the opposite direction of the intended throw, with line length impacting throw force).
There are obviously a lot of bugs though. Thanks for giving it a go!
CombatByrd made the art! https://itch.io/profile/combatbyrd