When I read that I was gonna be balancing assets, I was not expecting a rhythm game. Very fun! I must admit that I failed enough on the wizard and goblin level to discover that I could just wait out the songs...
Thanks for playing! Obstacles are a great idea! Another way to change up the levels, which I tried to implement but couldn't get working in time, is randomizing the position of the goal on level generation.
Thanks! We decided early on how we wanted each of the party members to act in fights, which made them easy and fun to write. My only regret is not having time to go through and fix all of the punctuation that failed to translate properly from my writing software into Godot.
Solid work! My only wish would be to have the ability to check the validity of the documents ourselves somehow rather than having to rely on Hint Angel to give away the gimmick.
Two lumbrojacks and a ladder is a very clever way to meet the theme! There are some clarity issues, like how money is earned, how health is being lost, and the fact that double jumping is an option, but it was still enjoyable regardless of those. Good work!