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jimangi

89
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3
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A member registered Jun 15, 2015

Creator of

Recent community posts

Loved it! The art really pops and the mechanics are super solid.
I could imagine a competitive version of this working really well. It reminded me a lot of local multiplayer classic Tricky Towers but the way you pull stuff around sets it apart.

Those dang circles, man! They got me so fast.

I enjoyed this a lot. The powers are interesting and it was satisfying to circle around aiming where the enemies are going to be.

Thanks for playing our game! Glad to hear you enjoyed it. I hope it only had you stumped in a good way. 馃槀

10/10 for realism. We've all been there. This was a great idea and a fun one to share with the rest of the jam team.

Bro needs to get a new cat.

I'm impressed that you managed to make something genuinely creepy in such a short space of time. Nice work! 
I wasn't quite sure how to win though as the [SPOILER] got me even though I did as well as I could.

Severance but with cats. What are they doing with all that data?

How you guys got all this done in just four days is beyond me. Impressive work!

I'm really impressed by how you managed to do a lot with a little. It's a simple concept but the awesome animations, bangin' music and satisfying movement really elevate it into something great. 30 seconds is my record!

Finally a Subway Surfers for the Twilight generation!

Bane: Origins

Lovely idea for a game that you could definitely do more with. It reminded me of the good old days playing Pok茅mon Mystery Dungeon.

That was a wild ride! I couldn't figure out how to complete Level 3, but I enjoyed myself all the same.

Got arrested at 1 years old and died in prison. Still had a happy life. 10 out of 10!

Came searching for a cheat sheet, stayed for your awesome character sheet! Putting the steed on there makes so much sense and will really help me get my players to care about their horses. Also props to you for putting the starting items on the knights because I would definitely forget those. I'm very intrigued by the sorcery too but haven't run my first game yet so it will be a while before I dabble in that.

Hi, Anonsh. I tried to play the game but got an error saying "the code execution cannot proceed because lua51.dll was not found. Reinstalling the program may fix this problem. Had it for two other .dlls as well

That was so cute. I couldn't stop pressing the jump button while holding the poop just to hear him squeak.

Someone on our team had a similar idea but we thought it was too ambitious. So glad to see you pulled it off. 馃槀Great execution and tremendous work for just four days.

That was shockingly good. Amazing work! What a great difficulty curve for a game jam gam too.

Really enjoyed this one! The retro aesthetic and audio sold me on it immediately. I'd be really interested to see what kind of variation you'd add to the quick-time event if you came back to the game. Maybe more of a rhythm action element?

Thank you for your kind words. Yeah, it was fun to take something so familiar and try to put a new spin on it (drawing on some very obvious influences).

Definitely a perk of the job  馃槈 We had even more perks we couldn't fit in and some beautiful unused art so maybe one day!

Thanks, Kyle! That's what we're going for. We hope to come back to it and make it even more compelling.

Thanks, Soleoyoyo! Yeah, we've seen a few games with lassos but so far I haven't spot anyone turn 'Loop' into a noose 馃槅

Thanks! Your kind words gave us all a boost :)

Can confirm. Skeletons are not hurt by these games of Hangman. We thought for quite a while about how to make a game about nooses not be morbid :D

Thanks, Guigo! Really happy you like it so much.

What a creative idea! It's a satisfying little mini-adventure. I could see this being a really compelling mobile game.

What a great concept! I'd be interested to see how you expanded it out into a full game, maybe by incorporating different kinds of beats.

Couldn't help but think of the lemmings from Lemmings when I saw that cute protagonist 馃槀 I enjoyed the chill music and vibes.

Super chill vibes and a great use of the time mechanics. I sometimes got a bit confused over which I would go when pressing WASD but I suppose that's the nature of a four-axis game at this angle.

Great to hear we managed to a people even to a non-word game fan. We hope the roguelike elements are enough to pull people round. :)

Glad you had fun! In this current version, we don't tweak the spawn rates of the perks so you'll see a lot of the bat letter delivery cards, but we put quite a few more specific ones in there which you need to get the really big scores. If we return to it, we'll definitely add more perks and vary the spawn rates. We had some ideas we couldn't quite fit in to the game in time.

Thanks for playing! For the jam version, we didn't want the difficulty to ramp up too quickly but the score threshholds definitely a lot higher. By round 7 or 8 you need to be smart with your perks or multipliers to get through.

Same problem for me. It's just stuck on loading. 馃

Cool idea! It was fun trying to dodge my own bullets and I enjoyed the music. 

I really liked! The idea could go in a lot of cool directions and the visuals work well. It was really cool to see a two-player game in the jam too. The main thing I think would help is if there were some visual feedback when a player is using their power, since it's quite hard right now. 

I think that would be great! Even so, it's really impressive what you managed to create in a just a few days.

Great idea for a game! It made me think of Unpacking, which is no bad thing. I could see how you could expand on the game if you kept working on it, hinting at more of the woman's story.

Love the sharp art and the fun customer sprites. It was interesting figuring out how each game worked.

That was a wild ride. I loved it. Really creative idea and the story made me laugh at several points. You really stick the landing. Great art and UI too.
Since all the words stay at the bottom for every character throughout, I got quite stuck in the middle, but that's fine for a game jam game. If you returned to working on the game, I can imagine how you might guide the player a bit more.