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Nathan Powless-Lynes

A member registered Jun 19, 2017 · View creator page →

Creator of

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Aw, that's so sweet! Thanks for playing and thanks for letting me know 😭

Thanks for playing and sharing!

(1 edit)

I'm so sorry about that, I made the first area too difficult, and the controls are hard to understand. Pressing left or right simply rotates you in place 45 degrees at a time, and pressing up and down move you forward and backwards. If you really want to experience the game, you can try starting it up again, and after you are transported from the tutorial area, take the following precise steps:

Slowly press the left arrow key twice, then press the up arrow key twice. This will line you up with the exit.

Press the left arrow key twice again to face the exit hallway.

Press and hold the up arrow key to walk until you hit a wall. Then press the left arrow key twice again to face out of the building.

Press and hold the up arrow key again to walk out of the building. You should step out onto a gravel shore. From here you should be able to hear the ocean in front of you, and some whistling to your right. I'll leave the rest of the adventure up to you.

Again, apologies, and I hope you enjoy playing if you choose to return to it!

Ha, I have serious regrets about the design of that first area, it's far too difficult for first-time players. It's a rectangular room with one opening, and you should hear the sound of the ocean coming from it. Follow that sound, and the hallway will turn left, and you'll be out. Be sure to turn your sound up.

Ha, thank you very much! Glad you enjoyed.

So clever! Well done.

Thanks for playing, and for being so kind during your playthrough! Your feedback is super helpful to us, especially when it's all recorded like this. And it's great that you are spreading the word about our game. Thank you!

I would try again, starting from scratch, just in case something went irreversibly wrong the first time. Delete all the files you downloaded for Catastrophe, download the game again, and create a new shortcut, pasting " --hft-installation-mode" (without the quotation marks) to the very end of it's Target field. Then try connecting to the IP with your devices.

I just ran through the process myself, and I noticed that Windows will ask for permission to allow the game to operate on private and public networks. Make sure you check yes for both.

Let me know if this works. Thanks for bearing with me so long, I hope it'll be worth it.

Make sure your phone is connected to the same wifi as your computer, and turn your data off. Let me know if that works.

If not, double-check the instructions for making the shortcut.

This game is controlled using your phone, so you need to connect to the game with your phone's browser. Here how you do it:

 - Take any device with a web browser and connect to the same wifi network as the computer running the game

 - In your device's web browser, type the IP address of the computer running the game (You can find your computer's IP address by typing "ipconfig" into Command Prompt and using the IPv4 Address number)

 - After entering the IP into the browser, a button and a D-pad should appear on the screen of your smart device (make sure it is held sideways), and a cat should appear on the computer screen to show that you've joined

- Drop in as many players as you like. You need at least two to play the game, but it plays best with six or more.

Awesome, thanks for playing!

OK, that's good to hear. But I hope you manage to fix your setup!

Hmm, that's odd. It does take a little while to load, but it shouldn't just be a white screen. What web browser are you using? On my PC, Firefox, Chrome and Edge all run the game fine.

I love this game. The awkward flippy vending machine is just so much fun to mash into people with, and the low-quality blood spraying everywhere is perfect. The Guile impersonators are OP though.

Also, should be called "Vendgeance", not "Vengeance".

Nice adaptation! It preserves the basic spirit of Dark Souls and certainly seems like it would work on a GameBoy! It would be nice if you could also run, and if stamina replenished a little faster, and that final boss needs to be fixed. Regardless, it was a pleasure playing Dark Souls boiled down to its core.

I like the concept, but it has some balance issues currently. The jetpack adds far too much heat, which means you can't always get the air you need to get to the next platform without burning yourself alive. Also, I think the jetpack might work better if you could hold down the button to accelerate upwards, rather than a single burst, because that would allow for a little more control and finesse. Lastly, I think it could use more land, and not just the tiny platforms the snowmen sit on (those are way to small for me to land on!), because as it is, you hardly ever get a chance to cool down.

Keep at it! You're going in the right direction.

Cool game! The default shot feels kinda wimpy, but it's just the best feeling when you get the flame thrower or the scatter-shot. You might want to add borders on the left and right sides of the screen, because if you fly all the way to one side, you get stuck, because you can't shoot to the right of you if you are as far to the right of the screen as you can be.

I like the dash mechanic. It feels really good, especially when lining up a perfect combo on the enemies that split into four. I would like to see more variety in enemies though.

Weird, the look sensitivity is perfectly normal on every computer I've played it on. I'm sorry to hear it wasn't working. But yes, I wish I had would've had time to have more than a few textures, better lighting, and aesthetics in general, just to make the game more readable.

I don't really have a problem with that. I'd appreciate the publicity! Just make sure you properly credit my team and I.

Thank you for featuring our game on your channel! I am pleased to see you made it all the way to the end. I would love to add more levels, especially some more based around the rotation mechanic, but new projects are my priority right now.