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Rube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1716 | 3.523 | 3.523 |
Overall | #2581 | 3.144 | 3.144 |
Enjoyment | #3004 | 2.864 | 2.864 |
Style | #3061 | 3.045 | 3.045 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building Rube Goldberg machines to solve interconnected puzzles
Development Time
96 hours
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Comments
I wasn't expecting the depth of the puzzles in this game. Very fun and enjoyable to see structures that I spent a while to craft works as intended. I wish we could rotate the objects with gizmo like game engine but that might just be me being used to it as a dev. 🎉
Thank you! I had a lot more focus on puzzle design this year, I'm glad that you noticed!!
I liked the system where you weren’t allowed to mess with the physics once the run had started. Also found all the easter eggs for previous themes :)
The game felt less like building rube goldberg machines and more like guiding a rolling ball down a path. I feel like the dominoes were a good start but would’ve liked to see more interesting pieces to use.
The rotation controls took a little getting used to, I feel like mouse control and the scroll wheel would have been more intuitive.
It was also way too long for a jam game, I don’t think many people are going to finish this one.
Thanks for playing my game!
I tried my best to make puzzles diverse, but in the end it mostly came down to a lack of time to develop! I certainly have a lot more ideas for this concept, I just wish I could've made more in such a short time limit! As for the game's length, I finished development knowing fully well that very few people would actually have the time/patience to fully play through the game, even though there are only 10 puzzles. I believe if I had more time to playtest than I could've refined most of these things.
Cool game, I liked the concept of Rube machines and the puzzles were diverse and inventive. Nice work!
Thanks for your feedback! For this game jam I tried my best to focus on puzzle quality and originality!
Loved the game as it had a good combination of art and mechanics with a 3d dimension.
Keep up the good work.
Inviting you to play my game as well..
Thanks for commenting! It's my first time doing the Game Jam in 3D, I'm glad you liked it!
It's a really clever puzzle game! I wish there will be more utilizing of the mouse wheel or right mouse button, reduce amount of keys to handle and simplify the controls of the main mechanic. Also, return elements to their place when restart experiment. So, controls was my main concern in this game.
But art style is consistent and nice, levels are cool, sandbox style puzzle room looks very cool!
So all my feedback was not because I don't like the game. But because all other elements were so good what controls seems to be the main obstacle to enjoy the game.
Thank you for playing my game!
Your feedback is extremely helpful!
I get these concerns a lot, and this was a big thing on my mind during the game's development. I was more stuck on the question of making the game more thematic by having you set up everything manually every run, or to save item locations. I tried my best to do the latter, but in reality it was not something I had time to finish. As for the controls, I wish I could've had more play testing time, but as a result of being solo & shorter on time the controls are less refined and puzzles 8&6 are kinda messed up. I will keep these in mind next time though!
That is very impressive for a solo project.
We've made the game during 48 hour mark I wasn't alone. And it was tough.
And our project looks less polished than yours.
So that's VERY impressive!
Check our submission if you'll have some time to play!
Really good puzzles! the use of the toaster in the title screen was really clever and even saved me at first
Thank you for your feedback! I would have never guessed it to be helpful, but I guess that I don't really introduce the functionality of the toaster in-game otherwise!
I wonder if this could be accomplished with fewer buttons?
Thanks for playing our game! Thanks for the feedback, we're always looking to improve our games!
This is really clever and a fun puzzle game. Love to see this expanded on. Great effort!
Thank you! We've had this idea for a while as more of a larger-scale project, but we decided it would be great for this jam! Maybe eventually this will be improved upon!
This was a neat game to play, felt like the initial tutorial was enough to get started. I felt the controls were a bit tedious to work with but the physics were so satisfying I would power through.
Thanks for your feedback! I have received a lot of comments regarding the controls, and I wish that I had the dev time to both playtest and refine the controls! I will keep this in mind for next time!
I loved the concept; I've always thought that more open-ended puzzle games would be cool. I like that it gives the player more freedom to just try things, and doesn't guide them so closely.
By the way, I've seen your GMTK game jam games for the past 2 years (they've been awesome), and it's also super cool that you branched out into 3d (I've always been a little nervous to do so myself).
Thank you for your feedback and support! I really appreciate it!
I think one of the biggest reasons I was hesitant to make a 3D game was the graphic quality and collider modelling, but I gave it a try after realizing that I could just continue to make pixel art textures.
Anyway, thanks again for playing the game! I'll be sure to check out yours too, and I hope to see you in future game jams!
It's a neat concept! I feel like it could be better helped with stronger shadows to give better depth perception, but it's a really interesting entry into the jam. Really fun brain teasers to get things working. Great job with this one!
Sweet! Thanks for playing our game and thanks for the feedback!
I really wanted to finish this game but unfortunately I ran out of time irl after about an hour. I got through the first door and solved puzzle #4. This is a really cool idea and it's executed decently well. I have to give you props on your tutorial, I think clear in-world notes + UI instructions when relevant are a great way to teach players how to play your game. I think the biggest area to improve would be convenience. Features like an undo button that moves all objects back to their most recent stable positions, or similarly resetting objects after cancelling an attempt. I think the button layout could also be a bit more intuitive.
But overall, I enjoyed the game. Good job!
Awesome! Thanks for your feedback, we really appreciate it! The undo button is a great idea
SO creative, with a cool art style!
Thanks for your comments! Thanks for playing our game!
Really interesting, I would say.
This is the first one of its kind that I’ve played n this Jam.
Good game.
Awesome! Thanks for playing our game!
Great concept. This game has a lot of potential if the controls were more refined.
Thanks for playing our game! We appreciate the feedback
Great idea, lots of possibilities here.
Thank you!
I'm a big fan of this game. I agree with some of the others that actually playing through it with these controls is a bit tedious but that's something that can be solved with a bit more dev time (and maybe a controller instead of keyboard + mouse lol).
Anyway, good work! It's a really fun little game.
Thanks for playing! Yes we have some fixes we want to make!
Yo cool concept, I love a good ol puzzle game.
Thank you!
Neat game. I don’t really have the patience to play through it all, but I got through the kitchen door. After playing, I saw the screenshot of the toaster aimed at hole 2, does putting the toast in the hole work there? I ended up extending my bridge with the crowbar and had the ball ride along that.
Thanks for playing my game!
Yeah that's my bad I was just mostly messing around with the mechanics for the screenshots.. I should have guessed it could be misleading! The white ball is the only thing that can complete a puzzle.
Really nice entry. Keep up the good work!
Thank you!