I’m going to 100% second WouldYouLoveMeIf: This could be an absolutely killer arcade game. I love how the weapons have interesting shapes, and I love how there’s an actual target score instead of just going for as long as possible. Brilliant work.
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Weaponmancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #34 | 4.306 | 4.306 |
Overall | #85 | 4.222 | 4.222 |
Style | #144 | 4.444 | 4.444 |
Creativity | #675 | 3.917 | 3.917 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The weapons scale up in size.
Development Time
(Optional) Please credit all assets you've used
See description for full credits.
Comments
SICK entry, it's awesome stylistically and a really fun twist on the kind of stack-merge physics game. One thought I had was it could be fun to make the weapons have different float patterns to differentiate them a bit more, but thats some real armchair posting. Great job all around!
Style and Gameplay are great. The visuals and the music are spectacular, this would have crushed in an arcade cabinet.
Amazing! Fun, polished, great concept/take on the theme and fantastic visuals! The whole package.
Super clean and polished game!!! Music sets the mood and the art is impeccable :00 would've liked to drop the stuff a bit faster but this is just a tiny nitpick. Congratz!!!
Immaculate and clean game you got. I just love the visuals of this. The color palette of this pops so well, and the music and SFX go so greatwith the art. I think my favorite part about the game was that it wasn't necessarily endless, your combination of weapons did damage (think that was a great solution and could be leveraged into a deeper narrative). Can't think of really any big feedback, I wasn't necessarily able to get too far in the game, so it would be cool to know what other mechanics, beyond the crystals, that you included in the game to spice things up. Regardless, good stuff!
I really liked it, I think it would be even better if it was a little faster
This is a nice, satisfying game. I don't like the long delay between dropping weapons, and there are some weird bugs that cause weapons to get stuck and sometimes softlock the game. Still, pretty impressive, and a fun game.
A weapon version to Tetris. wonderfully realized, tons of fun to play
This has been one of my favorite games to play in the jam so far. The music, visuals, and descriptions all feel really cohesive. I agree with the nitpicky comment about audio balance, but that wasn't much of an issue because I just changed the levels in settings lol. I did run into a problem where a weapon would clip through the wall or floor and the objects would never settle so I had to reload the game. Otherwise, this is awesome and I want a billion more levels
Solid take on suika and well polished entry, getting combos is really fun
Solid game with cool art and gameplay is smart, stacking same type weapon and building out the weapons is satisfying, cool game !
Fun take on Suika, great style and visuals!
Some little issues:
Sound balance is little lacking, "merging" sound is too loud, "damage" sound is underwhelming and oftentimes barely audible. Damage visual effect could be more pronounced, being the same color as Rat's outline makes it hard to notice at first (though I understand you were kinda limited by your palette)
There is little to none strategy around criticals (also it would be nice to have clear indicator when we did it)
But at this point, I'm just nitpicking - great game overall!
I honestly prefer people to nitpick a game rather then just saying good, amazing yada yada. This is stuff I can work on. I do know the sound design isn't amazing. I am still learning and feedback like this really helps :)
I probably should have made the damage animations red so they are more visible, should have probably added some color instead of limiting myself to 4.
Only thing I have to disagree on is that there is no strategy when playing with critical strikes. I get that it must feel like that but especially with the second bosses mechanic there are ways to stagger combos and use the crit mechanic to your advantage.
I didn't think of adding a different visual for critical hits and feel kinda stupid that I didn't do it haha.
Thanks for playing, I always appreciate your feedback and support Kleo!
Stylish and smooth and a fun twist on the merge-stack genrething. Pretty difficult!
It's fun and it looks great. Unfortunately I stink at the game.
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