Pretty nice, even if a bit short
Considering we have ability to bite it's little confusing that first enemy we encounter is immune to that
kleo
Recent community posts
"About "land on one foot on the ledge": I could make something else instead of that, sure. That's really sucks. Seems like I didn't have enough creativity for that."
I don't think this is bad per se, precise platforming can be fun! It just needs a bit of refining imo - even making movement speed slightly lower when we are falling would make it easier to land precisely where we want. But ultimately it's up to you to decide - I may not be the target audience.
"About indication: I tried to make it notable with this "?" sign. If you come closer - you'll get killed. Maybe I should've changed distance for it's to show up."
Question mark is visible, but why are we dying when it sees us? That has to be cleared up. Player should know what and how killed them.
Good luck!
Pleasant minimalist graphics and music, ok controls
Some critique:
Save points were too sparse/ misplaced for me (aka skill issue). You can't save at the same save-point again - if you die after picking keycard you're forced to do that again even if you stepped on pad.
For how chunky we are the movement seems too floaty and weightless. Landing particles could be more pronounced.
Didn't quite enjoy trying to land on one foot on the ledges - maybe the issue is too fast vertical movement while airborne or hitbox that is smaller than body (which surely is nice for collisions with spikes though) or how wide we are (or my lack of skill again, hehe).
There is no nearly no indication that the enemy is killing us or how does it do it. Mark shows above it and then we just die. I kept dying after opening the door - enemy didn't touch me, didn't shoot me - I thought it's a bug.
Great visuals, as always and pretty nice music!
I don't know if it's itch issue or something else, but if you press outside the game, you can't do anything anymore (even after clicking on the game) unless you tab out and come back.
More important - you can't interact while moving. It seems that if you press and release movement button and press z immediately, it doesn't work too, presumably because moving state hasn't finished yet.
This may lead to confusing situations and getting stuck. We think we checked something, but in fact we were still moving or just about to finish moving. Especially near the pentagram where it's not very clear what is interact-able and what isn't. (I love hands reaching for us though!)
Fun take on Suika, great style and visuals!
Some little issues:
Sound balance is little lacking, "merging" sound is too loud, "damage" sound is underwhelming and oftentimes barely audible. Damage visual effect could be more pronounced, being the same color as Rat's outline makes it hard to notice at first (though I understand you were kinda limited by your palette)
There is little to none strategy around criticals (also it would be nice to have clear indicator when we did it)
But at this point, I'm just nitpicking - great game overall!