Amazing game! Very good art style, really love it. This is a very unique take on a turn based game. GGs!
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Ozymandias's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #106 | 4.500 | 4.500 |
Overall | #251 | 4.044 | 4.044 |
Enjoyment | #318 | 3.900 | 3.900 |
Creativity | #1120 | 3.733 | 3.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We implemented this theme in the form of the player's strength scaling down as the game progresses.
Development Time
(Optional) Please credit all assets you've used
Cat Meow 3 by ebcrosby -- https://freesound.org/s/334435/ -- License: Attribution 3.0
Sandstorm Looping by gbayles -- https://freesound.org/s/632771/ -- License: Creative Commons 0
Comments
Awesome game! The art style was very cute and trying to make the most out of the random mechanics was very addicting! It certainly took a lot of tries to complete it, but it was a lot of fun!
I did encounter the bug a couple times near the end where the turn won't progress, is it something to do with pathfinding? I left a lot of enemies alive so I'm guessing they just couldn't find an available spaces at a narrow point or something
Cool idea, really great art style, but I feel enemy attacks need to be choreographed just a bit better. It feels like a guessing game whether or not you'll hit, even if you line up the X with the enemy, and that makes the game feel just a bit worse. Still a fun strategy game, and definitely worth playing.
If you line up the X, your attack WILL hit. I guess you mean if the enemy can counter attack or not? In that case yeah I indeed need to make it a bit more intuitive. Though I wanted to make it similar to chess where you have to create all the possible moves within your mind.
Perhaps an encyclopedia showing the range of each enemy would be best. Thank you for playing!
I had quite a few times where I lined up the X and the enemy just ignored my attack, probably just a bug then. And I was also mostly referring to enemies that can attack more than one tile ahead, since showing the range there would be very helpful for strategizing and planning around them. Can't wait to see what you do with this concept regardless, it's very fun
the ART IS SOO CUTE :3, and also very unique idea, and pushing the enemies out is funny XD, one thing i think is that this doesnt implement the theme very well, but it was a very fun experience
Great game, that was super fun! It's super satisfying to hit multiple enemies at the same time or knock enemies off with your weapons. I think it would be nice if the crosshair changed (color?) depending on the weapon you were using, so that it was easier to tell how much damage I would do. Especially since the majority of the time I'm focused on looking at the main part of the screen.
Cats! Loved the adorable cat art, though not sure how I felt about attacking them D: Great music with a unique timbre and sat in a fun harmony, simple yet not entertaining without being boring! Fun stuff <3
Great game! Awesome art, music and overall feel. Not having checkpoints was a bit rough for me, so I didn't complete it, but still, got close :) Well done!
I like how challenging the game gets as you proceed further into the map. There were times where I had to lure the enemy to the edge, then knock them over the edge with a weak weapon to defeat them. Of course, I had to be careful when I'm close to the edge while I'm doing this, because the enemies could knock ME out of the map as well (which actually happened one time while I was playing this game)! Great job working on this game!
Wonderful art and sound! Took a little while to understand but enjoyed!
Would be very grateful if you tried our game!
The title (big fan of the poem) and visual style jumped out at me, so I had to play! The art is great, and I enjoyed the strategic gameplay, especially shoving cats off the platform. The game froze for me when I had 10 weapons left, curious what the end scene is if there is one!
I enjoyed this game the most of the ones I've played so far. The art is cute and polished and the tactical gameplay was fun! Would've been nice if weapons had little indicator about how much damage they do. I played the game until I hade 8 weapons left, the it froze. Super fun little game, nice work!
This game is absolutely visually stunning. I have no gripes with the gameplay, and I found it delightful! Incredible work! ^^
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