really fun! high score so far… i’m bad w/ directions so i was never able to do the compass one too 
Ray 蕭
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Finished the boss fight! Cool design for the boss and a very ominous beam of death. I think the interaction with jumping/landing on the edges of platforms has an issue since I get stuck there. The star’s 8-directional movement makes it hard to aim directly at the boss (sometimes I’m shooting at an angle when I’m trying to face it). I liked that the boss attack patterns were predictable, but it was kind of difficult for me to visually tell whether it was aiming up or down.
I was looking forward to playing this, though only just managed to get it to run. (If anyone’s struggling to run the game, it would crash in Firefox for me but worked on Google Chrome!) I played after your post about the boss’s difficulty update in case that makes any difference, but I wasn’t able to progress from this point:

Networking for a 48h game jam? Very impressive! I liked the lighting on the flower, though I didn’t understand I was meant to plant the seed (planted by accident), and I’m not sure how to engage with the game after watching the flower grow.

When I tabbed out to write this comment and returned to the game, I saw this screen:

I like the retro feel of the art! I wish there were more challenge with the shooting star – since it moves slowly in a straight line, it was very easy to avoid. I think there might be a bug with saving high scores? Every other score was displayed as 0, and I would keep getting prompted to enter my name again, which added more entries. 

I like the freezing mechanic, and I love all the little critters. The song at the end is a really nice touch – a whole SINGER for the jam wow. It wasn’t too clear to me when the Notelings were following me, and I didn’t realize that they would reset to their starting position if they hit anything. I think with more tuning, the extra challenge of having to keep your Notelings safe would be fun!
I like the 2D/3D pixelated art style! The main enemy’s design is very striking – what were you inspired by when making it? I had trouble recognizing where the movement bounds were since everything is black, and I didn’t notice the enemy’s HP bar at the top of the screen for most of my first attempt.
Very sweet little game! Rooting for Lily and Dahlia! Do the flowers dahlia and lily have specific meanings you were inspired by when creating your characters?
I love the collage style, especially Dahlia’s little post-it dialogue box! I liked getting to see the meanings of the flowers and plants as well. Would love to know more about Lily’s magic!
The game reminded me a bit of the music video for this song I really like (Water the Roses ft. GUMI by FLAVOR FOLEY) though it has the opposite tone to your game (doomed yuri vs your bloomed yuri).
Thanks for playing and the feedback! We were initially considering a fail state for the game but realized it makes sense narratively for Liraz to have to continue with her life regardless of how poorly she suppresses her feelings. We wanted to make her sprite look more worn down as she took “damage,” but that ended up not being feasible in the time we had.
Since Josep mentioned wanting constructive criticism in the Discord server, I’m going to drop a couple of my thoughts from my playthrough here:
- I was surprised that “haiku” was not defined and that non-haiku format submissions were allowed. I do see the consideration that syllable restrictions might make the game less cozy, but I feel like in that case, it didn’t need to be specifically haiku-themed.
- The RNG nature of what words were available to write a haiku with was frustrating to me – I would keep refreshing to try to get the specific versions of the words I wanted. I didn’t mind for the first few haiku, but because I spent so much time on them, I only begrudgingly completed a few more with less time/effort in the later parts of the game. (I don’t know if this is the typical experience playing though HAHA)
- Similarly, the RNG nature of what blocks appeared for the word clearing minigame could be a bit frustrating if I couldn’t get the shapes I wanted.
- It wasn’t clear to me whether and how the word clearing connected to the haiku word bank.
loved this! i enjoyed seeing what you guys thought students today would want to put into a time capsule and the little accompanying profiles. i got ‘the historian’ for my capsule, and that really accurately captured my thought process when selecting objects.
seeing the 2006 capsule hit me with so much childhood nostalgia… i grew up watching high school musical every week since my family friends loved it – one of them actually recently got married and did her first dance to “can i have this dance” from high school musical 3.


































