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Hookstroid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2706 | 3.167 | 3.167 |
Overall | #3584 | 2.856 | 2.856 |
Creativity | #3657 | 2.933 | 2.933 |
Enjoyment | #4263 | 2.467 | 2.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The size of the payload the player drags scales up as more asteroids link together
Development Time
96 hours
(Optional) Please credit all assets you've used
UI Pack by Kenney
Fonts by Daniel Linssen
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Comments
My little piece of feedback is that it can be hard to remember how to get back to base. I would consider putting one of those little arrow indicators.
Thanks for the feedback, it definitely needs that
This was super entertaining, it felt really nice. Reminded a bit of Heavenly Bodies - a game I am really good at, and enjoyed a lot.
Clever idea!
since the turning is linear if feels a bit unintuitive to control. You could try adding a bit of acceleration and inertia to the turning so it would be a smooth on-off thing.
Great job!
Game concept was very nice! I liked the game visuals
Very nice and simple game! It might be better if there's some more depth in it, but overall Great game! ^^
This is a lot of fun. I could see many different puzzles/levels being made with these mechanics. Really lovely artwork too! Overall, well done!
Thanks for playing! I'm glad you liked it.
Its always fun to fling around a massive heap of asteroids. :)
I can't disagree :D Thanks for playing!
The game is great, what attracted me was the eye-catching thumbnail, could I know how you made it? with what software? In any case, it's great work.
Thanks for playing. Our artist used Illustrator for all the final art.
Fun little game. The concept is interesting but would be better refined, with a bit clearer purpose. Also sounds and particle effects would add a lot of polish. Well done!
Thanks for playing!
I seemed to get lost the first time I played (that was my fault tbh, I wanted to explore beyond what was meant to be explored xd). Everything else is really pretty and enjoyable ^^
Thanks for playing! Glad you liked it
The idea is simply brilliant. For some reason, at first it seemed to me that the style is very similar to among us. And so the game is very cool
Thanks for playing! Maybe the space vibe reminded you of Among Us
Nice execution! Was a bit unsure about the amount I needed to satisfy the mission after breaking the glass.
I think there's something here that could be expanded into a fun game. Being a little tugboat (But in space) helping some space federation retrieve broken spaceship parts or moving asteroids to clear the way for a trade route.
Good work!
Thanks for playing! I'm glad you saw the potential, I had some ideas in that vein, but as with any jam project, time was a killer.
That glass must be really sturdy to be able to withstand the impact of 4 asteroids at once :P
Overall really fun game that was satisfying to control. I like that the camera would zoom out a bit for each asteroid you collected. Good job!
The glass was reinforced with moon dust so 4 is no problem and 5 is too much haha
Thanks for the feedback!
Application of physics is refreshing and enjoyable at first but leaves much to be desired. I wouldn't call it fair to hold you to an abusrdly high standard and rate you poorly for lack of realism, of course. Nevertheless, if the constrcuted functions (in-game) of intertia and mass hinder the gameplay, it is a shame as a player.
Controls felt a little inprecise but not so much that it was an issue. However, I would question the acceleration system and maximum velocity a little bit.
Thanks for the feedback!
Realism wasn't really a goal with this one, but I understand how currently the physics are not top-notch for control, more tweaks were needed but time ran out.
I enjoyed swinging around a big mass of asteroids like a wrecking ball. That was fun.
Thanks for the feedback!
Good gameplay, and clean presentation. Managed to break the glass, but couldn't seem to satisfy the 2nd mission.
I wanted to add some count to show how many asteroids were needed, but time ran out.
Thanks for the feedback!
Really cool idea
I personally really like physics-based games. Towing a giant asteroid behind you was really satisfying.
Thanks for the feedback! I hoped people would enjoy that part
Nice entry! I like the art; the controls are a bit hard for me. It's fun gathering asteroid's though!