My little piece of feedback is that it can be hard to remember how to get back to base. I would consider putting one of those little arrow indicators.
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Hookstroid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #2706 | 3.167 | 3.167 |
| Overall | #3584 | 2.856 | 2.856 |
| Creativity | #3657 | 2.933 | 2.933 |
| Enjoyment | #4263 | 2.467 | 2.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The size of the payload the player drags scales up as more asteroids link together
Development Time
(Optional) Please credit all assets you've used
UI Pack by Kenney
Fonts by Daniel Linssen
Comments
Clever idea!
since the turning is linear if feels a bit unintuitive to control. You could try adding a bit of acceleration and inertia to the turning so it would be a smooth on-off thing.
Great job!
Very nice and simple game! It might be better if there's some more depth in it, but overall Great game! ^^
This is a lot of fun. I could see many different puzzles/levels being made with these mechanics. Really lovely artwork too! Overall, well done!
The game is great, what attracted me was the eye-catching thumbnail, could I know how you made it? with what software? In any case, it's great work.
Fun little game. The concept is interesting but would be better refined, with a bit clearer purpose. Also sounds and particle effects would add a lot of polish. Well done!
Nice execution! Was a bit unsure about the amount I needed to satisfy the mission after breaking the glass.
I think there's something here that could be expanded into a fun game. Being a little tugboat (But in space) helping some space federation retrieve broken spaceship parts or moving asteroids to clear the way for a trade route.
Good work!
That glass must be really sturdy to be able to withstand the impact of 4 asteroids at once :P
Overall really fun game that was satisfying to control. I like that the camera would zoom out a bit for each asteroid you collected. Good job!
Application of physics is refreshing and enjoyable at first but leaves much to be desired. I wouldn't call it fair to hold you to an abusrdly high standard and rate you poorly for lack of realism, of course. Nevertheless, if the constrcuted functions (in-game) of intertia and mass hinder the gameplay, it is a shame as a player.
Controls felt a little inprecise but not so much that it was an issue. However, I would question the acceleration system and maximum velocity a little bit.
I enjoyed swinging around a big mass of asteroids like a wrecking ball. That was fun.
I personally really like physics-based games. Towing a giant asteroid behind you was really satisfying.
Nice entry! I like the art; the controls are a bit hard for me. It's fun gathering asteroid's though!





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