This feels like a Poptropica minigame and I mean that as a very strong compliment. The smaller items can be a bit finicky but I feel like that is intentional!
Play game
Sacred Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #930 | 3.906 | 3.906 |
Enjoyment | #1212 | 3.459 | 3.459 |
Overall | #1244 | 3.576 | 3.576 |
Creativity | #2239 | 3.365 | 3.365 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary mechanic of the game involves a weighing scale that you have to keep balanced.
Development Time
(Optional) Please credit all assets you've used
Dialogue Manager:
https://github.com/nathanhoad/godot_dialogue_manager
Comments
The intro story is hilarious, good job! And the game is very enjoyable, I almost got stuck to the screen :)
Simple game, but it does what its advertised to very well! Music fits really well, and the art also fits really well!
It is a bit too easy though, and I can see this game ramp up in difficulty over time and judge your time until you lose instead of what it does now, but how it times it right now is also something that sets it apart from the other games. With that aside, its good!
Great artwork - the gameplay itself is simple but works well. One thing I would have liked to see is more difficulty: scarabs should not only drop things from the right, but also from the left side. The drop-off point was interesting but not actually required to win the game. More scales? More scales would be good!
Interesting entry!
Curse those damn scarabs
This was pretty fun - the art is gorgeous, and the scarabs mucking you about were a fun, chaotic addition to the scale balancing theme!
I love seeing how people have used the theme to make different type of scale games.
Loved the intro dialogue, gameplay is simple but rewarding. Well done!
A really fun interpretation of the theme! Loved the initial dialogue and the style, really good art too!
I would love to play a more refined version with a bit of differentiation in the levels and maybe meeting other gods too! Nice work ^^
Super fun and well executed, I just wish there was a bit more to it! Maybe multiple levels with different scales and objects to play around with?
And I'm glad to see that Godot is getting so much love this jam, it seems like it may have finally surpassed Unity's developer base, at least for jam making. I used the same dialogue manager addon you did for our game, this community is awesome :D
Ayy I did it in 1m 26s! This is a really well made entry. I particularly like the art which is very pretty and very well detailed.
I love that I keep finding entries about the scales of maat but every one is fresh and different. I really liked this one. Well done!
The visual is very nice, a good challenge for speed and reaction
Any thoughts on how to scale the mechanics?
Nice game! The art is good and its a pretty funny situation, good job!
the lack of tutorial was really fun. the scales got off balance and i immediately knew what to do. fun! oh and the sound track is great
Really fun to play! At first I thought the scarabs would be annoying but they ended up saving me a few times lol
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