Nice idea and it looks good but other than the plant I couldn't really tell what the objects were doing. The little guy just seemed to die at random while running from item to item.
Also the sprites had occasional depth sorting artifacts.
Criteria | Rank | Score* | Raw Score |
Presentation | #573 | 4.065 | 4.065 |
Overall | #1828 | 3.312 | 3.312 |
Creativity | #1875 | 3.452 | 3.452 |
Enjoyment | #3775 | 2.419 | 2.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the testing system in a Sims-like parody game, where you have to kill instead of live
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice idea and it looks good but other than the plant I couldn't really tell what the objects were doing. The little guy just seemed to die at random while running from item to item.
Also the sprites had occasional depth sorting artifacts.
This is a really cool entry, I enjoyed it and it seems I haven't discovered all possibilities yet ! Congrats on the great work :)
I like the concept--I think it could be expanded upon after the jam! It might be fun if you could almost make a sim death "assembly line." I had some trouble figuring out how to use the objects to kill them, though. Some descriptions on the item would go a long way!
This is a nice game! I don’t think I’ve found most of the interactions, but I’ve found at least two. I hope it’ll be clearer in the future when a smi has died, and what the cause is, because it’s a little unintuitive right now. It also took me quite a while to figure out that you have to click the price tag to buy the item.
I'm afraid one more comment for "I don't understand what the intended interactions are"
Through the comments you have already recieved criticism on the things i will say so i'll keep it simple :)
The game looks amazing, has a nice music (but a little bit repetitive for my taste) and the idea of instead of taking care of the "SMIS" you have to kill them is amazingly good, i loved that. The problem is that the lack of intuitivity made me lose my interes quite fast, i just placed a lot of beds through the house and made my SMIS sleep, but couldn't think about how to kill him... This game with a liiittle bit of work on those small things would probably be a very good game, i hope you fix it so i can enjoy killing some smis ;)
I like the artstyle, but could'nt figure out what to do, so i just annoyed my resident by turning on lamp, fan and tv in his bedroom :D
Fun, although a bit confusing. What do you mean I can't lock them in the freezer but they'll drown on their own?
The game looks great! The music was great and I liked how the UI was perfectly done to fit the game. The art style was also very well made. Congrats!
Cute game, love the art and gameplay! It's reset one me at least twice, does that mean I win, or did I trigger something to restart?
Leave a comment
Log in with itch.io to leave a comment.