Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

cjmusings

19
Posts
A member registered Jun 07, 2022 · View creator page →

Creator of

Recent community posts

A nice brain teaser! Very clever

It took me a minute to realise that you could combine junk parts. After a while the new parts started appearing too close to be useful though

Great idea, but I wish there was an option to use keyboard shortcuts to mark each letter in turn as cycling through each letter took an alarming amount of time for me.

The core mechanic is very interesting and the art was enjoyable, but I found the controls too finicky to get much further than the third level.

It's a neat idea but the player AI could do with some more work. Also, whilst the ball being affected by gravity seemed like a nice twist near the end it became clear that it breaks the classic breakout formula. Great effort for the jam though!

A wonderful idea, even if on the second playthrough after realising you could crash a car into a plane I spent longer trying to chase jumbos than actually delivering packaging.

The music was a wonderful touch though.

A lovely game with an interesting twist. Got a high score of $870 with a strategy of only taking bribes from the person who was going to win anyway

A fun idea but the AI couldn't shoot worth a damn. At the end I was trying to get shot, and it was incredibly difficult.

I'm afraid one more comment for "I don't understand what the intended interactions are"

I played for a few minutes but never unlocked any other buildings. I kind of like the idea though.

It's a neat idea but I couldn't understand where I needed to click. The shower temperature minigame also seemed bugged in that I couldn't stop turning the dial. Also the lower left message popups never disappeared so half the screen was covered.

I didn't understand what increased health, and when I was instructed to lift weights it would fail. There was nowhere to hide when the searcher came, and so I failed, but the idea is very neat.

I am very bad at it, but it's a great idea. A larger view, and pauses after each move would make it more accessible.

An excellent take on the theme, a true playtesting experience shouting at the screen "WHY ARE YOU GOING BACKWARDS"

10/10

The second phase really makes this game, especially going in blind. One of my favourite games of the jam so far.

I really enjoyed this, but it did feel like the answer is "cover the exits" and I wonder what you could do to make it more difficult.

The best historically revisionist retelling of an awful human tragedy casting inanimate objects as agents of their own desire I've seen. 10/10 no notes.

It's a neat idea and I'd love to see it expanded upon, but I had too difficult a time figuring out which items did what and felt a bit in the dark. An excellent effort for the jam though.

A fun take on the theme, my only wish would be for more information as to what each file did, and what constituted a bug. There were several times a file clearly didn't do what was intended (i.e. debug attacks), but didn't cause a bug.