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A jam submission

Boss MoveView game page

Submitted by Righteous Tree Games, smerelo (@elsebasmerul), YujeK, Paulo Vieira, skullsnatcher, mdnghtppl — 1 hour, 19 minutes before the deadline
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Boss Move's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16223.5003.500
Creativity#17873.4783.478
Overall#18413.3043.304
Enjoyment#23282.9352.935

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are the Boss of a Dungeon in a inversed rogue like where the Hero (enemy) get upgrades each time you fight him.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted

Lol I've noticed there are quite a few of us all with the same theme of being the "Boss" of the game, though we have quite different takes with yours being a reverse rogue like and mine being sorta a survivors like.

Cool game though! I really enjoyed the artwork on all the different little monster tiles. Also nice idea where the hero gets stronger after each round, but you at least get to pick the buff for the hero. Overall great implementation of the theme!

Submitted

Ah yes, a fellow "you are the boss monster creating their dungeon" theme creator. Same fundamental idea, very different outcomes. Was interesting to play your game and it plays pretty well.

Submitted

Let's goooo! Epic art, epic concept. Boss.

Submitted

i looove the gameplay and sound effects! art also fits so well :)

though the text missed in some places and i am not so sure which upgrades i used, it was still fun playing. maybe a short in-game tutorial would be also nice, with some instructions while you actually play. 

p.s. i enjoyed using the poison card so much that i was pretty scared when there appeared a level without it :D

Submitted

That's a pretty neat idea. Looks good, plays reasonably well, fits the theme well enough. Good stuff. Well done! Don't really have much to say, it's pretty solid. Anything I could say is just too much to ask for in 48h, so... Well done!

Submitted

Great art! took me some time to understand how it works but overall a fun game! 

Submitted

Confusing at first but once you got the hang of it it's really fun! Interesting concept and really good artwork.

Submitted (1 edit)

I took me a moment to get into the game, but when I got the mechanics it was very fun. I always love hand drawn assets and the art was great. Could see this being a full game if you decide to make more content!

Submitted

Very intersting game! could even be a mobile game imo

Well done!

Submitted(+1)

Interesting design decision to choose which buff the hero would get next round.

Cool idea and nice presentation.

Submitted(+1)

Creative take on the casual-bejeweled-game genre. I wish I knew what direction the hero was moving in so I could better plan my moves, it felt a bit random when the hero dodged my plans.

Developer(+1)

The hero will always make the best option for him, it's a little bit frustrating for the player i guess but it was a deisgn choice to make the Hero smart exactly like a player will be if the role were inverted (if it make sense for you).

Viewing comments 11 to 1 of 31 · Previous page · First page