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Boss Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1622 | 3.500 | 3.500 |
Creativity | #1787 | 3.478 | 3.478 |
Overall | #1841 | 3.304 | 3.304 |
Enjoyment | #2328 | 2.935 | 2.935 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the Boss of a Dungeon in a inversed rogue like where the Hero (enemy) get upgrades each time you fight him.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting voncept like a faceup Deckbuilder / Puzzler. Really Cool, only thing I never know if I won. :)
Hello , You can't win because you're the BOSS and bosses are always beaten by the hero/player !
Just try to push your end the maximum time you can !
Interesting game! Very interesting card shuffling mechanic to use as a boss/hero role reversal.
Fun little puzzler. Pretty interesting trying to figure out how to manipulate the Hero into following paths that ultimately lead to more damage. Tricky!
Cool game idea! I think a few more restrictions could be helpful, as currently, (from my understanding) I can just keep swapping card positions and get any card anywhere else on the board in one turn.
As others pointed out, I think there is a bug preventing the end turn text from showing. Also after completing a level, there does not seem to be a description of the three cards presented. Cool game overall though!
I dont know if it's a bug or if it's my browser but i cant see the text "End Turn*, i can only see the wooden button. That being said, i like the concept and the puzzle aspect of your game, a phone version would definitely work
Interesting concept. Ideal on mobile I think. Lots of possibilities to expand the game.
Very interesting concept! Rules are a bit difficult to understand at the beginning, but I like it! Good job!!!
It is a interesting idea to make a swap card boss-fight game, though there are few stratagies here, it is already unique enough.
Really enjoyed playing this, it definitely needs some quality of life improvements like volume settings and more readable tooltips but its a great start.
It could also do with a tutorial as for the first level or 2 I wasn;t really sure what I was supposed to be doing, although once I figured it out I had a good time playing.
Super cool, it's a fun little puzzle trying to find the optimal path right the the start and I really like the idea of picking your own difficulty curve by deciding what new abilities your opponent gets, but getting some kind of reward for doing well could good. Maybe gold to spend based on how much health your boss has left. Nicely done!
Very nicely made! I do think the gameplay could use more depth (there’s very little reason to swap cards on the fly, and I wish there were more strategies to consider) but overall this is pretty good! I enjoyed it.
I wish too, we had a lot of ideas to implement, then Time got us :)
I like the card system of your game, it made the twist of "You are the Enemy" quite unique gameplay-wise. It's really fun to try and think where to place our enemies as we see the player becoming stronger and stronger, only to be slayed at the end.
I also love the illustrations, well done for such a short time!
I love the concept and it plays well. I'd love to see this kind of game polished! Well done
Played this longer than I initially planned to. I really enjoyed it. lol. Great job!
Cool and smart game.
Great idea and nicely executed! One of those easy to learn, hard to master games.
The art is fantastic! My hero definitely took the path of least resistance. Ha! Great job!
The art is so cool. The card concept reminds me of the Final Fantasy VIII card game. Well done :)
Clever idea, I really like the concept of managing an army of monsters with different effects. I was playing the game and realised something was off - the UI was not loading, but only after I put the game in fullscreen mode, so maybe it is a WebGL problem. But I still enjoyed the game, good job!
nice work, its fun to dogpile on the hero with all your minions. interesting spin on the theme!