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(+1)

Creative take on the casual-bejeweled-game genre. I wish I knew what direction the hero was moving in so I could better plan my moves, it felt a bit random when the hero dodged my plans.

(+1)

The hero will always make the best option for him, it's a little bit frustrating for the player i guess but it was a deisgn choice to make the Hero smart exactly like a player will be if the role were inverted (if it make sense for you).