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The Good Overlord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #116 | 4.109 | 4.109 |
Overall | #231 | 4.071 | 4.071 |
Creativity | #377 | 4.051 | 4.051 |
Presentation | #595 | 4.051 | 4.051 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the Dungeonmaster, and instead of seeking the hero's demise, your objective is to guide and support the hero in their quest for success
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A really good game, i love everything!
Good job!
Thx a lot! We really appreciate!
Really loved it, got hooked ! Sadly it buged at floor 12. Wanted to place rabbit in the corner it he disapeard :/ . Solid work, love the music, SFX, gameplay. Real good !
I had this bug too on floor 11... It sucks that it happen, but besides that its a great game and a very clever ideia!
Yeah, card placement gave a lot of problems...I didn't had the time to fix all :( But after the Jam I will fix all!
Very nice! This is a pretty polished and cohesive experience. Great job!
Thank you <3
Good idea and good execution. Fits the jam topic perfectly. Good job!
Thx a lot for your feedback!!!
Really solid, polished, and fun. I wish I knew more how the game quantified the hero having a good run and also the hero didn't attack after I had placed all my cards on stage 4. But, all in all, great job!
"I wish I knew more how the game quantified the hero having a good run"...do you mean by like adding a progression map or something similar?
I just meant that in the description it said we had to make the hero and survive and also have it be exciting. I assumed the game was somehow tracking how exciting you were making it for the hero
Ahhhhh ok, now I understood. Sorry but English is not my native language. At first we wanted to add a "enjoyment bar" for the hero but the game would have been too much complicated to explain, so we cut off it!
Like the idea of using cards to place the monster and items, and instead of defeating the hero, you need to guide and support the hero in their quest for success.
I use a similar idea that you build a dungeon, but the purpose of it is to make it exciting for the player in my game too. Great to see that great mind thinks alike.
I really like this game, however, I face a bug where I clicked a card attempting to put it on the map but it disappear instead, making me hard stuck and needing to restart the game multiple times.
Wow! Great game! Love the idea, art and the gameplay.
We appreciate that!
Good game. Liked the graphics, and the audio fit well. Good job.
Thx a lot for your feedback!
Wow you made a great game. I had the same idea but you made it completely
Yeah i saw that, you made a great game too, honestly! Similar concepts but we took different spins at it! Thank you for your feedback and for playing!
It looks AMAZING for the 48 hour time period. The idea with the cards is a cool spin on the "control the dungeon" reversal. Sometimes the hitboxes for placing the enemies seem a bit off, but in general this is very polished and a fun puzzle game.
Thank you so much for playing and for your feedbacks!! Yeah the hitboxes are a bit janky, we'll fix it as soon as the voting is over :)
Really fun and quite polished for a 48 hour jam, there were a few visual bugs, but nothing game breaking. the levels are well balanced and the player path finding works as intended, great job!
Thank you so much for your feedback! I'm glad you enjoyed it :)
Fantastic game, honestly it is extra roles reversed, since there's so many "Use enemies to kill the player" submissions in this jam, you're basicly that idea but reversed yet again.
Only thing I'd add is the ability to reset the enemies for the level, I misplaced them sometimes and it sucked there was no undo button.
Definitely one of the most fun games so far, well done.
I'm very, very glad you enjoyed our game, even if it was a bit buggy! Absolutely, a reset button would had solved our issues with that visual bug, we didnt think about that at the time hahaha Thank you for playing and your feedback!!
Really enjoyed this game! My cards don't always get played though, but still. Really solid!
Yeah it's a visual bug, sometimes it solves itself when you play all the cards but yeah it's really annoying, we'll fix it after the jam is done :) Thank you so much for your feedback!!
I quite liked it, but the game did get repetitive, as the different enemy types don't add much variety to the game play experience.
Thank you for your feedback! I can see how the game becomes repetitive with time, it was one of the main issues we discussed, we'll add different stuff in time to fix that problem :)
Awesome game, great idea, loved the game. Great work!
Thank you so much!!
Interesting concept! This game really does fit the theme well. I experienced a weird bug though when I was attempting to place a dungeon card item and it was marked with "X" for being unable to be placed, but I accidentally clicked and the card disappeared. Hopefully that is an easy fix! Overall, great job :)
Yeah sadly it's a visual bug that we're going to resolve after the jam is done :) It does place the card but it looks like it disappeared until you play all the cards. Thank for your feedback!! I'm glad you enjoied it :)
It happens! Glad you got it done :)
The good game I enjoy playing this game don't know why not many people play this game only been rated by 8 people so far when I write this comment
Yeah haha i don't know how the alghorithm works but looks like we've been buried under all the games :') oh well! Thank you for your feedback!!
Really cool concept! I love trying to strategically place the cards, and the healing circle allows for even more different strategies! Usually I would put the coin right next to the player, but with the healing circle I would put the coin around the circle. Very creative and very polished!
I got to level 14 but died because of how many giant slimes there were in my deck. I guess I was supposed to use the discard mechanic? But I never really used it so I'm not sure
Thanks for your amazing feedback! I think that in the future yes, when you'll discard the cards you will also get ride of the giant slimes (Bob for short), but for now you will always get them no matter what, level 14 is a lot tho! good job :)