Nice game that was fast to learn and balanced levels!
Especially as a solo game very good!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #70 | 4.194 | 4.194 |
Creativity | #189 | 4.226 | 4.226 |
Overall | #305 | 4.000 | 4.000 |
Presentation | #1473 | 3.581 | 3.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as one of the staff members, building the levels for the player in a roguelike game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Nice game that was fast to learn and balanced levels!
Especially as a solo game very good!
Very nice and original idea, the gameplay was very fun! I really liked it!
This was a really cool idea, got major Kirby vibes playing this. also reminds of me of those hamster youtube video where they stuff a ton of food in their mouth .. 🐹👍
Really fun! I was a little confused during the first 2 levels but after I understood how It worked the last few levels were really fun. Time constraints were just right I feel.
My only complaint is that there aren't enough levels! I had a really good time. Would play more if you updated this.
Wow this game was great!
I honestly would love to play through more levels, with new concepts.
It plays really well, I just had some trouble understanding I had to leave the level, I died waiting for the hero to come.
Really cool, simple but fun and I like the art!
I really enjoyed this, a great example of getting the main part of the game feeling good first. The level timings were also really good, doable but not trivial so I really had to think about the order of operations, especially in the last level. Great submission, could definitely see this as a small full game.
It's really good and the difficulty is just right. I wish there was more levels though.
Very nice game, I enjoyed running around trying to place things in their correct places against the tight time limit. The concept is quite simple but is executed well, and fits the theme pretty well. Most of the levels can be very difficult to get on time and needed multiple attempts in order to know the layout, I enjoyed that because I like challenging where you need to play really well in order to win, but other people may dislike this high difficulty and give up to soon. Also, sometimes coins would fly out of the map which means that the level is unpassable and I needed to wait for the timer. On that note, adding a restart button would save a lot of waiting when you know you can't finish a level. But overall, enjoyed this one quite a bit!
This is probably one of my favorites i've seen so far. I love the gameplay, and it doesn't feel frustrating, just frantic. I would love to see more levels!
Very original game, the last level was super tight in time. Is this how the dungeons are organized in RPGs? Poor little slime workers, long hours for minimum wage plus they are at risk of getting killed buy those who use their dungeon.
P.S. Make the wall's colliders thicker because I threw a poor slime into the abyss.
To me a second to realize the concept of the game but once I did I burst out laughing. That is a great idea. And it makes for very fun and frantic game play. The timer was just the right amount of time. Not too long, not too short. Well done. I had a blast playing it. Great game, great job!
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