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A jam submission

Tower's Last StandView game page

Submitted by jackpavey, crylica (@crylica) — 2 hours, 36 minutes before the deadline
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Tower's Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4904.1314.131
Overall#7783.7213.721
Enjoyment#9383.4953.495
Creativity#16403.5353.535

Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this Tower Defense you play as the tower.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

The graphics are so so cute! Really cool concept :))

Submitted(+1)

Really cool idea and cute graphics!

Might be cool to make the weapon-swaps and the controls a bit faster to give it that hectic feeling (would have to speed up or increase enemies accordingly of course).

(+1)

Very Interesting concept. I enjoyed playing the game, It would have been better if there was music of some kind.

Submitted(+1)

The enemies were adorable but I loved the noise it made when you hit multiple at the same time. Good fun :)

Submitted(+1)

Nice job, would have been nice to have a reticule for the arrow tower.

Submitted(+1)

I love the design and the aesthetics. Really well done!

Submitted(+1)

Nice it's so cool to be in controll off the towers! New fav tower defense game! The swaping animation and changing places was too slow for me. Good Job!

Submitted(+1)

Awesome game! I adore the art. Those little monsters are super cute! I kind of didn't want to kill them. I wish the pace was just a little faster though. It feels like it takes too long to transition between the tower types and to move position and that's a little stressful when there are lots of enemies to deal with.

Submitted(+1)

This is a very interesting game where you have to carefully calculate the time penalty when switching weapons or positions.

It can be challenging to hit targets with arrows that are too far away. When playing the game, I tend to choose cannons with splash damage. It might be worth considering some balance adjustments, like increasing the arrow's attack power or adding stronger knockback.

I especially love the idea of crystal charging, as it reminds me of my crank-powered flashlight.

Is there any plan for multiplayer mode, where multiple players can traverse the battlefield, enter turrets, and select weapons to attack enemies? It would definitely be a lot of fun!

Well done!!! keep it up!!!!

Submitted(+1)

Very nice idea! Great tower design/mechanics, going from a cannon on the first tower to a bow on the second was very satisfying :D It might be even more fun with faster tower switch animations, but that's subjective ^^

Submitted(+1)

I really like controlling the towers! The visuals are really great :D
I feel like the difficulty drastically increases on wave 5 :o maybe thats just me though

Submitted(+1)

I love the different tower mechanics, really great!

The artwork is also amazing

The Trapdoor animation once got stuck but i could continue to play so no big deal

Submitted(+1)

-Enjoyment: Controlling and moving the towers is really fun!

-Creativity: Super duper creative!

-Presentation: The UI and effects are so good, and all the pixel art is awesome!

-Neat game indeed!! Please check out my non-creative entry when you can :D

Submitted(+1)

Good game. I like variants of towers and art style of game. Great job!

Submitted(+1)

great presentation! cute art and nice polish

Submitted(+1)

This is my kind of tower defense! Love the idea, and the way each tower controls differently. Not sure if it was intentional, but I did not like how the bow behaved if I started holding down the button too early from the last shot - once ready, instead of charging the arrow from where I clicked, it started charging/aiming from where my mouse was at the instant it became ready which felt unnatural to work around.

A few ideas that I think would feel nice, but you can take or leave: have keys to cycle between the different weapon types so you aren't clicking on a button for them, or have each available at the same time but on different towers. I know your theming was as the last remaining tower, but I think it would have played just as well if I didn't need to wait for an animation to swap items and could directly pick one of x towers to fire.

Really liked it, well done :)

Submitted(+1)

Loved it! Variety pack was a little too hard for me though. Good game!

Submitted(+1)

Really great art and the gameplay was really fun. Would’ve been nice to have some progression on top to keep the game interesting. It would’ve been very satisfying to upgrade my towers in some way to do bigger damage or more spectacular effects.

I particularly liked how well the sound effects fitted with the game.

Submitted(+1)

Cute game. The art is good and the take on the theme is very good. Having different tower's was a nice addition but i find miself using only the bow and the cannon, for me the third weapon is a little too slow and less satisfying. 

Submitted(+1)

Cute pixel art, wish I was at this level, unique concept and pretty engaging, good job!

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page