Wow, it is really cool and stylish! Nice works!
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U-Night Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #99 | 4.092 | 4.092 |
Fun | #132 | 3.976 | 3.976 |
Presentation | #142 | 4.319 | 4.319 |
Originality | #301 | 3.982 | 3.982 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two controlled ships can merge together into a faster form, in order to get all collectibles you have to split and combine at the right time.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game! Loved the concept and the art style is great! I felt that some of the spaces between needing to split and needing to be combined could be a tiny bit longer, but this is just a small nitpick. Good job!
One of the few I gave 5/5 for everything. Very clever use of the theme, the gameplay is solid and the visuals are good as well. If I were to say one thing that is missing it's the JUICY factor. I wanted a bigger reward after getting the points. If this does not make to the top 10, I'll be mad.
Great concept and execution. It demands a lot of coordination. I love the art style.
Great concept and great execution!
Switching back and forward between the split / merge states was real fun. The game also looks beautiful! A quick tutorial on how to split / merge and move would've made starting a little easier, although it took less than a minute to pick it up.
Both track picks also sound amazing, and get you in the mood!
This is really neat! One thing I will say is that while it is disincentivized by the scoring, there's not really anything stopping you from flying the whole time and skipping the level. Would be interesting if there were obstacles where the two had to be separate to progress
This is really neat! One thing I will say is that while it is disincentivized by the scoring, there's not really anything stopping you from flying the whole time and skipping the level. Would be interesting if there were obstacles where the two had to be separate to progress
The game is fire! It took me a moment to understand that I can move them together with the mouse, not just the yellow drone.
Fun little game! Love the synthwave style, really polished! Had fun trying to align the ships
Love the aesthetic! Controls felt really nice by the time I got used to them for track 2. Great idea, could easily be extended to some kind of rhythm game too if you wanted to go that direction!
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