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Fighting Spirit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2230 | 3.064 | 3.250 |
Overall | #2898 | 2.632 | 2.792 |
Presentation | #2926 | 2.593 | 2.750 |
Fun | #3420 | 2.239 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can eject your spirit to empower your attacks, but the spirit is joined to your body, preventing you from moving far.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice game! I like the ghost's mechanic! Perhaps a few more checkpoints would help make it more playable!
You did a great job making the spirit mode something the player wants, it has so many advantages over the human mode. I liked that the human takes longer to attack, it creates an initial tension when an enemy comes, but once you get enough energy it's a burst of excitement and relief! Also good tutorialization, you didn't rely only on the text at the top, you also used the level to teach mechanics - the 3 levers was a clever way of showing the benefits of spirit mode.
Thanks a lot for the feedback! Glad you enjoyed
No checkpoints ? Oh god, my skill are not good enough man ! Achieved to go to the red boss but he destroyed me. Otherwise the game was quite fun. And the indications on top : super handy. Didn't mind the delay when fighting as human, and found it pretty natural. I also really liked that spirit things. Pretty fun to play !
Ahah thanks man glad you enjoyed, I didn't leave enough time for level design and couldn't quite fit in checkpoints but I totally understand your frustration there.
Really like the idea, it feels pretty unique. I did have some trouble wrapping my head around was going on at first -- at the beginning (three lever puzzle), I was getting stuck in the wall and that was adding to the difficulty of hitting the switches, and then later when I was spamming click trying to attack it felt like the controls were unresponsive. However, once I realized how attack worked in non-spirit mode, it made more sense; that is, there's a half second delay or so between click and attack because you are human (though that half second delay could be made more clear with a wind-up animation, think Dark Souls or Monster Hunter), and it's one of the main advantages of going into spirit mode because that delay is eliminated. The other advantage of spirit mode being enemies track it instead of you, however, I think it might be better if you didn't take any damage in spirit mode (or maybe it took away 1 attack instead of hp).
I got to red boss man after a few attempts but had very little health, and the lack of a checkpoint is not very motivating for me to go through again to beat him. Anyway, I liked it -- good job.
Thanks so much for the detailed feedback - good to see that the spirit mode hit the mark and I totally get the comment about checkpoints, glad you enjoyed!
Cool Idea! It took me a while to understand the spirit thing, but was immediately impressed by it
Thanks for playing, glad you liked it!