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The Ferro Paradox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #40 | 4.205 | 4.205 |
Overall | #133 | 4.034 | 4.034 |
Originality | #336 | 3.949 | 3.949 |
Presentation | #461 | 3.949 | 3.949 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's like Sokoban… but with magnetism!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The puzzles are really good, I couln't stop without finishing it!
Good concept, good puzzles and good presentation!
Very cool game! Enjoyed it so far.
It suddently stopped however I think I pressed escape and didn't seem to continue :(
I'll give it a try later again.
Oh no! That seems like an oversight on our end – we "quit" the game if you press escape!
If you'd like to continue where you left off, you can press N to skip through the levels!
wow, that shuffle level really got me, this game was really fun and well executed, it feels like i have been stuck on this level for hours... but mark my words i will finish it... this game was really fun thanks
I thought you explored the idea of "Sokoban, but you stick to your blocks" very well, and adding the extra player character was a clever idea. Thinking about what order to remove the blocks, and how to position the two characters, was engaging. Great music and simple but effective art. Very good entry!
Thanks for the detailed feedback! Glad you enjoyed it! :)
Really fun, easy to pick up and some cool interactions.
Cool game! Amazing challenging levels!
Last Level could be reduced by a few blocks, but overall a very nice and fun experience!
Do you mean the "rescue mission" level? To make it a bit easier? That's good feedback, thanks for playing! Glad you enjoyed it! :)
yes, the "rescue mission". once you have found out how to "get out" the repeated act of "get block -> destroy block" to finish the level gets a bit tedious. I think the difficulty is appropriate, maybe see if you can reduce the amount of blocks, that have to be moved.
Idea got fully the Theme! Well done-
Fun game with a nice art and music. Not sure if I didn't see some more direct solution but final level felt a bit teadious. Some sort of hold to move may have reduced button mashing as was present in the last level.
Very fun and simple game, great level design.
amazing intuitive game design and so simple and easy to do! love it
Really cute and fun game with great level/puzzle design and a cool mechanic to join it all together (see what I did there?)
This was a great puzzle game. Good mechanics!
Really fun game, best one I've played yet this jam :D Fits the theme really well and music was nice. Only suggestion I have is to let the player hold down keys instead of having to tap ^^
Oops, yeah, I guess! Thanks for playing! :)
Very fun game. Simple concept and very playful!
Most Fun game ive played of the whole Jam so far!
Cool puzzles ! I got stuck on the "keys" one, but the amount of polish and little details is really impressive. Great job, this was fun !
Fun!
Beautiful!!! i love it