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Superschnizel

16
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6
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A member registered Jun 13, 2021 · View creator page →

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I know that not having a reset button was an oversight, and it will definietly be included (along other improvements) in an updated version after the voting period is over. Thank you for your kind words!

Thanks! I can definitely see the similarity, it seems we had similar ideas. Glad that you liked it!

Wow, thanks for the High praise!

Thank You!

Wow, thank you! Sadly we were really pressed for time in the end, so we did not manage to implement a restart button in time. I reallize that it would really improve the experience.
Once the Voting period is over we will publish an improved version, wich will definetly have a Restart button.

I played through to the end and i really enjoyed myself. The theme is implemented really well and the mechanics are fun. I think the "perfect sneze" timing is a bit strict and some of the platforming sections are made more difficult by the cameras position, but otherwise, great!

I didn't realize you could get stuck behind the Bird legs, i will look into that. Thanks for playing!

Took me a while to realize what i was supposed to do, but when i did it was really fun.  I would suggest having some kind of Audio cue when you are ready to submerge and to add some more invincibility after re-emerging, especially after having just hit a boat. Otherwise this game looks and feals great!

Thank you!

Thank you!

I found the issue, There seem to be scaling issues with high res monitors, im guessing you are on 4k. It works fine on a Full HD monitor. But since there are other issues i discovered aswell (Enemy Dice dont load properly), i guess it doesnt matter anyways.
I guess those are some of the things to keep in mind for future Jams. If we have the time we will post an update to fix these issues...
Thanks for trying!

Thats weird, for me it works fine...

yes, the "rescue mission". once you have found out how to "get out" the repeated act of "get block -> destroy block" to finish the level gets a bit tedious. I think the difficulty is appropriate, maybe see if you can reduce the amount of blocks, that have to be moved.

cool idea, but the movement controlls should be independant from aiming in my opinion

Last Level could be reduced by a few blocks, but overall a very nice and fun experience!

Great Game, would have liked the controlls to be more snappy though.