Fantastic idea! We loved being able to draw the sprites live! Super polished look & feel.
blinry
Creator of
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Very unique gameplay, I see lots of potential in this mechanic! Thanks for creating this!
Some thoughts on how to make the better: add a longer music loop. :) Build a less steep learning curve, where players have to create small constructions first, instead of really big/high ones practically right from the start. Be more forgiving – don't destroy big creations that took a long time when stepping on a single spike.
Feel free to send an email to the address at the bottom of this page, for example! https://ohmygit.org/press/
Hey @teowey! Thanks for letting us know! To help us debug this, could you send us the contents of the game's log file? It should be located in the "Library/Application Support/Oh My Git/logs" in your home directory. The newest file in there would be interesting to us, can you find that? You can go to the Library directory by pressing Command+Shift+L in the Finder.
I'm having some trouble with this entry. :/ I don't like that it comes with an installer and forces me to install it. When playing, on my first attempt, when I ran into an enemy, the game crashed. On my second attempt, it glitched me under a platform, and colored me red, and I couldn't move.
The art I saw looked really neat, though!
Caveat: I'm running the game on Linux, using Wine – maybe these errors aren't present on Windows. :P
Solid entry! I like how you look walking around as a snaky! :) Feels like a pretty polished game, with animations and sound! Are the rooms procedurally generated? Some ideas for improving it:
- The "way back" from a branch is not very interesting, maybe new enemies could spawn on your way back? (Or it could just be a circular path?)
- After a few enemy encounters, there are no new surprises, which makes the game less interesting quickly. So maybe this game should be shorter/the map could be smaller.
- Sometimes, my snaky buddies got stuck on corners. Tweaking the physics a bit could maybe avoid that.
Wonderful entry! I really enjoyed the introduction, and the level of polish on this is amazing! Good concept, too!
After first trying to time my shots, and failing, a dominant strategy proved to be just spamming shots in the direction of whoever is charging. In that way, the game is not super balanced.
First attempt: trying to figure out how this works. Which keys should I press? How are they mapped to my physical keyboard? Does my keyboard layout matter? Got to 20%.
Second attempt: just going for it and hacking on whatever key is still highlighted! Feeling like a hacker! Got to 80%!
Third attempt: trying to memorize which buttons are where, very methodically and careful. Got to 20%. :P
I liked the second attempt best! :P For touch typing, I wished that the two keys on the home row would've been highlighted. I could see clicky key sounds work wonderfully here!
I disregarded your advice on Twitter, and played this! :) Neat prototype! I like how you can even walk onto other objects! I did find it pretty hard to control the robot (suiting the theme :P), but I would suggest a different control scheme where if you press up, the robot walks away from the camera and vice versa.
My main complaint about this game is the strange jumping mechanics, which seemed unfair at times when going up ramps. The concept has a lot of potential, but I think the execution is lacking in this one. Ideas for improvement:
- Give the player some kind of warning before changing controls.
- Don't change all the keys at once, but do it gradually.
- Don't make key repeat fill the tilt bar, but also don't reset it. I feel that would give a more balanced experience.
Fantastic entry! I had a lot of fun solving all the levels, and love how new concepts were introduced throughout! Very original concept!
Some ideas on how to improve the game:
- Longer music, or a way to mute it.
- Constraining the character movement to a grid.
- I'd suggest displaying the main character visually different from the other keys.