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A jam submission

ExpansionView game page

Submitted by Mcrevs — 43 minutes, 55 seconds before the deadline
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Expansion's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11363.5143.514
Fun#19682.8652.865
Overall#19773.0273.027
Presentation#26762.7032.703

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to join together as many nodes as possible.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

This game was so addicting and had an amazing sense of balancing lots of stuff at once without stretching yourself too thin. I thought the premise was elegant in its simplicity and the presentation was neat and looked great. I also appreciated giving the player a starting goal (collect 40 energy, etc) for those who need a bit of a nudge, and the little touches like the battery levels in the nodes ticking down to make the whole thing feel like a giant circuit board or something. I really enjoyed my time with this, and can see tons of potential for future, ahem, expansion! Great job!!

By the way, we played your game on our stream last night! 

Submitted(+1)

I played this game for much longer than I was expecting. Has an addicting charm to it. I would have liked to see some more dynamics elements as the game progresses. My feedback would be to try  and add different structures in the game that exhibit different behaviours from one another, such as something that generates over time. As said in other comments, think about how the game scales over time and how the player should change their mindset throughout the different phases in the game (early to late game). Lot of potential here, great work.

(+1)

I played this for a lot longer than I expected and only chose to stop after getting to over 15k score. I really like the idea and would love to play a larger version of this. Some constructive criticism would be that the game gets easier the better you do and after a certain point, you become too big to die. great game good work.

Submitted

I played it for 12 – 20 minutes now, wish there were more complex content. But that's how things go in a 48h game Jam. You should add the costs to the buttons.

fun but very confusing

Submitted

difficult ui/controlls but nice game

Submitted

Found myself playing this one a bit longer than expected, but it does reach a point where you want to do something more. It definitely has a moreish quality which is good. The controls need a little streamlining but this may have the makings of a good tablet game.

And a longer soundtrack ;)

Submitted

I can describe this game in one word, addicting. the visuals could definitely use some work, nothing looks like what it actually is, making a lot harder of a game to get into.

Submitted

I like the clean and simple concept.

Took me a while to understand. I ran out of battery and did not foresee that. Simple graphics fit well the game idea.

Submitted

I had to reset the game before I understood what was going on, maybe there could be a button that pops up to try again? Otherwise, it looks like a fun game, and the art looks good!

Submitted(+1)

Really original idea!

Took me a while to understand what to do but once I got it, it was quite enjoyable!

I wish the levels increased gradually in difficulty; while the tutorial stuff helped me understand the basic mechanics, when I started the actual game I quickly got stumped, ran out the battery and wasn't able to progress. on which note: since you can't seem to do anything once you're out of battery, having a failstate that resets would be nice, since otherwise you just end up clicking around trying to figure out if there's anything else you can do until you give up and reset, which isn't super fun ):

Submitted

Pretty cool idea. I like the very constrained resource managing, gives of a puzzle vibe. Had to restart a handful of times to get a setup that allowed me to get further than a couple nodes.