Short but sweet, nicely done.
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CONNECTORZ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #852 | 3.646 | 3.646 |
Overall | #889 | 3.493 | 3.493 |
Presentation | #986 | 3.583 | 3.583 |
Fun | #1133 | 3.250 | 3.250 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Connectorz is a game about joining blocks together to become taller and more powerful
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Good game and idea, but I had problem with enemy identification. May be you could explain some stuff at in game tutorial at future. Anyway good work!
I really love the idea of joining different bricks together through platforming mechanics, with each colour brick having its own unique ability, and then walking around as one cohesive unit. Very innovative.
I also like how the game doesn't punish you for missing one brick here or there, and I like how the bricks essentially count as your health.
Cute graphics and music. Short and sweet, and simple to understand how to play. Very nice idea! I can definitely see potential for this being expanded further.
This is a really adorable game and I like that you can pick up all the different enemy types and they just keep doing their thing, could definitely make for a pretty cool game if you decided to expand upon it. Nice job!
Super cute concept, love to see Pico-8 stuff around! Definitely craving more, but you kept with something solid and sweet. Well done!
Nice concept!
Gameplay feels pretty nice, visuals are pretty fun (really like those pico-8 aesthetics).
Unfortunately I feel like the game can be rushed through by just damage boosting, if you had a more puzzle game approach i think you could do a lot more with the concept. For example needing certain blocks to open doors or needing to shoot an ennemi on the way with the green ones.
Overall the concept is pretty fun, hope this can help you improve the game :)
Absolutely agree with your assessment of damage boosting. The game doesn't have much challenge or gameplay variety because I ran out of time to deepen the gameplay, and just wanted something that could show off the core concept. In a gamejam, the more time you have to spend simply implementing an idea, the less time you have to both build content and balance those ideas. Definitely a lot of ideas I'd like to implement to tighten up the concept shown here. Thanks for the input : )
Really great idea. It plays well and is really fun. When you start to stack up cannon blocks it feels really awesome. There is a lot of potential there.
I just would have hoped to be longer which is a good problem to have I guess :)
Really great idea. It plays well and is really fun. When you start to stack up cannon blocks it feels really awesome. There is a lot of potential there.
I just would have hoped to be longer which is a good problem to have I guess :)
I really like that different blocks have unique abilities. A bit short, feels like you could do a lot with this concept. Good job! :D
This is a great base for a game! As your description implies, it could certainly be expanded upon, but it's got a neat concept and some nice graphics and sound effects. Well done!
Really neat game, I really enjoyed how the join together and separate mechanic was done. Also the leg animations were fantastic!
Great concept and nice execution. And so much potential with different blocks, that could make for some super nice plattforming and puzzle solving. well done
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