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Hungry Slimes in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2118 | 2.799 | 3.067 |
Presentation | #3977 | 2.130 | 2.333 |
Overall | #4116 | 2.110 | 2.311 |
Originality | #5480 | 1.400 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, enemies, and even the food are all capable of joining together with each other. The bigger ones eat the smaller ones. Whoever's biggest stands the best chance for survival!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the sound effects lol. I think it's weird for the character to shrink/stay the same size, it's much more satisfying for the player to see them progress and their character grow bigger and bigger!
Thank you! :D The sound effects were a fairly last-minute decision using my own voice, that I thought would make it more fun to play, haha.
Regarding the player shrinking, I completely agree! I wanted to have the player able to become endlessly bigger, but unfortunately I kept getting frequent crashes, which I eventually noticed seemed to be related to the size. Begrudgingly, after some failed troubleshooting, I ended up implementing the decision to make all the blobs constantly shrink to prevent the crashes, sadly. :( But maybe in an update I'll be able to fix it without needing them to shrink!
Thank you for trying my game and leaving feedback! Much appreciated! :D
Love the agario-like aesthetic of the game!
Ah, thank you so much! :) We actually had one of its working titles as "Agario in Space", haha, just until coming up with a different name.
It wasn't meant be TOO similar to agario, but I'm really glad you saw it as a positive!
Really enjoyed this! Fun to play + very impressive that you made it in half the overall time.
Sometimes I started with an overly difficult setup, or couldn't find any additional greens to eat, but there's not much you can do when it's random haha
It would be great if you were able to rate our submission too - thanks!
Thank you very much for the kind feedback!
Yeah, sometimes during testing the initial setup resulted in near-instant death. I did add some code to try to prevent this, but it needed further optimising, and fell down the priority list while I got other things fixed.
You're right, sometimes there aren't enough greens to eat, either! That definitely could use further balancing.
Many thanks for checking out my game! :) Yes, I'll go and check out your submission too!