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A jam submission

EVIL-ISHView game page

Evil-ish joins TOWER DEFENCE & DUNGEON CRAWLING together: they share the same screen & mechanics! Start the apocalypse!
Submitted by WestyDesign (@WestyDesign), idln, TrolledWoods, Zanilis, Troube (@T7oube) — 2 minutes, 22 seconds before the deadline
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EVIL-ISH's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5323.8113.811
Presentation#7993.7033.703
Overall#9323.4773.477
Fun#18152.9192.919

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Evil-ish joins together the Tower Defence and Dungeon Crawler genres.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 15 to 1 of 35 · Previous page · First page
Developer(+1)

Thank you, everyone, for the kind & constructive comments! All 6 of us couldn't be happier that you've all had fun with it!

We definitely have plans for an improved version after the jam that will address concerns with balancing, difficulty & length - #1 priority for me at the minute is the new dungeon layout but there are plans for new enemies, mechanics and (of course) bug fixes!

Thanks again, and I hope you'll all enjoy V1.0 when it releases here on Itch!

Submitted(+1)

I love the visuals. This is probably the only game jam game I have seen so far with cutscenes. The character designs are good I especially liked the wizard skeleton guy. Only issue is that the tower defense bit seems to have very little effect on the peasants so I basically had to speedrun collecting the items.

(+1)

I like the idea, the execution is lack luster. On my first run I saw where all the items were, but the villagers killed me. On my second run I pulled a speed run and got to the succubus. Tower felt like it did nothing tbh.... You rely 100% on your speed collecting items

Submitted(+1)

Great concept, but a bit hard to control! Loved the art and music, good job guys!

Submitted(+1)

Very cool idea, flawed execution.
Could not kill any of the peasants,  maybe it's a bug, had finished on my 4th try by basically speed running the collection part before the peasants got in the tower.


Loved everything about the art.

Would love to play a fleshed out version. :)

(+1)

Love the art style. really like the characters. and the game play enjoyable, little clunky, but id love to see this developed more

Submitted(+1)

Really nice game love the end definitely a good demon waifu. Also it seems like you can completely ignore the tower defence part and rush to collect the ingredients and win. Nevertheless really nice game and well done :D.

(+1)

This has the best ending to a game ive experienced, Love it <3

Submitted(+1)

Loved the art and the cut-scenes in this game. The idea of the mechanics was nice as well, just, for the lack of a better term, clunky.

Great potential would love to see this developed further.

Submitted(+1)

Excellent take on the theme, but I as others have said it's a bit buggy. Very cute art style, I loved it. Well done on the entry!

Submitted(+1)

A cutscene intro?? that's too powerful haha
The tutorial was a bit unclear, but after a few guesses I figured out how the game worked. So kudos for the intuitive design!
I will say that the player attacks were very unclear as to what I was hitting, and it felt strange that the tower never seemed to kill anyone. Still all the same, good job on making this game!!!

Submitted(+1)

Really cute art and great music. As others have said, the games a bit broken in its current state, but its a really neat idea that should be developed further!

Submitted(+1)

So cool! <3

Submitted(+1)

love the concept, like the previous guy said a bit too easy to beat but very original. I would play a lot more of this is it existed!

(+2)

The gameplay was interesting, and it had the double genre gameplay that works for most of these games. The presentation was especially good, but the main drawback was that the game could be beaten in 30 seconds by just getting all the items without caring about the other half of the game. When I didn't finish the game all the drops from the heroes helping the other half was interesting, but the left half wasn't complex enough, and the interaction wasn't necessary enough for it to help.

Viewing comments 15 to 1 of 35 · Previous page · First page