Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cell MachineView game page

What is life?
Submitted by Sam Hogan (@SamHGames) — 2 hours, 12 minutes before the deadline
Add to collection

Play game

Cell Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#224.2964.296
Fun#574.1204.120
Originality#974.2244.224
Presentation#2804.1124.112

Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, you only set the initial conditions on the grid of cells. After pressing play, you can no longer control anything. Instead, a simulation unfolds, with each cell behaving based on its own set of rules.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 49 to 30 of 96 · Next page · Previous page · First page · Last page
Submitted(+2)

great game! before i give any criticism, let me say this is one of the most creative puzzling ideas i have seen in awhile. very fun and satisfying, so know that you did a great job. here's where i think you can improve:

i came here from your video and let me just say i personally prefer the original, minimal art you used to the pixel graphics in the game. i also think this game is in dire need of some level music. as for the levels, they are fun, but need some balancing. there are definitely random difficulty spikes (where levels in the middle are harder than the last few levels) and also are some holes in certain levels, meaning that the level design is open enough to allow for multiple solutions. now, multiple solutions is not a bad thing, but if the player can just sort of mess around until they flood the screen, it takes some of the skill out of the problem solving, and makes the victory feel less satisfying. but these critiques are all mostly fine-tuning concerns and given the 48 hour time crunch, you turned out an awesome game. good work!

theres no sandbox :(

Submitted

Nice feel Sam! I like the post processing pass on the top. I'll add my voice to those who want sandbox mode!

Submitted (1 edit)

Very neat game, though I feel like the level difficulty is unbalanced. Some levels make me think I have no idea what to do, some levels are just fooling around until I get a tumour that floods the entire level (though those moments are somewhat fun, if not very puzzly). Maybe this would work as more of a sandbox or a zach-like optimization game rather than a classical puzzle.

Another note: The art is not bad but I felt the pixel shading was messy and made the game feel poorly drawn (there's not enough pixels to do random dithering), your original sterile vector graphics (as seen in your video) weren't so bad this kind of game. Personally I'd stick with the pixel art but I'd use much simpler maybe even single colour blocks with symbols painted as is.

It is a really fun game and i think you will work on it more but sometimes the mechanics don't work the way they should (if you put 2 blue pieces so that the one is pushing the other, the first will sometimes go 2 spaces and sometimes 1) and if you change 2 of the same pieces in eachother's position the result usualy is completely different than not changing them. Which could make it really hard to complete a level (even if you were doing it the right way all along)

Developer(+1)

Yep the game has tons of bugs right now. Ideally it would be deterministic but my hacky solutions led that not being the case lol. Luckily I know how to fix it!

Submitted

Someone sent me your video because I made a game based on Conway's Game of Life. I was excited to see your take and it did not disappoint. I really enjoyed the puzzles in this game, the art and sound design all worked together, and it left me wanting more! Great work

Developer

I literally just played your game haha. Awesome work on that!

love it

Submitted (1 edit)

The idea of cellular automaton is great for this theme. However, the game is quite difficult. I think this is mainly due to poor introduction of mechanics. I found level 8 and 13 to be pretty difficult, but I managed. While level 11 and 15 were too difficult. The other levels were all right. Though, this really depends on seeing the solution or not. I also had a very strange solution for level 16, but it worked. There is also a bug with the generator block, it can duplicate the boundary wall, which I don't think was intended. Though, it could make for an interesting puzzle.

Developer

Yep I agree. Difficulty is all over the place

Submitted(+1)

Great execution. I got stuck on level 9 for a while.

(+1)

This game is great the semi-difficult puzzles make for an excellent time kill however I feel that a sandbox mode where you can place any cell anywhere may make a good addition

(+2)

this game is really good.

(+2)

This is a masterpiece! Very satisfying. It's not too hard and it makes you feel like a genius when you solved it. Very well-balanced puzzle game and very good concept.

(+2)

Really hard but cool puzzle game

Submitted(+1)

A really difficult, but satisfying puzzle game! It’s fun to watch how simple changes to one block position can affect the entire outcome. I had a lot of fun trying to figure it out. Great job! ;)

Submitted(+1)

This was a great puzzler! Really made my brain melt, it's really good to see well designed puzzles come out of a game jam. Good work.

Submitted

Very good puzzle game!

I'm stuck at level 11 for now.

Well done

Viewing comments 49 to 30 of 96 · Next page · Previous page · First page · Last page