This is really impressive, it feels great to play and is very immersive. It's definitely difficult to understand and keep track of the movement of the bullets, so I ended up kind of shooting randomly and just dodging when I could once they were on my side. That might be something I would get used to if I played enough though. All in all, this is one of the most complete feeling games I've played from this jam, really well done!
Play interactive mantra
The Horse Whisperer Was a Unicorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #599 | 3.750 | 3.750 |
Presentation | #702 | 3.750 | 3.750 |
Overall | #896 | 3.400 | 3.400 |
Fun | #1312 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We subverted the common twin stick shooter control paradigm by removing lateral movement from the player, as well as forcing them to stop when committing to shoot, making them more vulnerable and out of control of the situation, which gradually becomes harder to process and manage as the match evolves. We further played with the idea of "Out of Control" by choosing a setting where the player in fact has all the control but cannot parse all information at the same time, leaving them with the impression that there is more chaos in what is in-fact a deterministic system. This illusion forces the player to act and play in unexpected ways till they can further understand all gameplay details, which is a daunting task in the first play-through.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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