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João Eiras Antunes

24
Posts
7
Topics
31
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29
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A member registered Nov 23, 2016 · View creator page →

Creator of

Recent community posts

Thanks for trying it out!

Thanks for trying it out!

hey! Thanks for trying it out. Each hand needs to connect to a forearm. You can't share forearms between hands.

So basically connect hands with the middle to end of the arm.

It's a very good suggestion. Will do it on the post jam patch

Thanks for trying it out!

Did a small update so that the controls work (hopefully) in all keyboard layouts and you can now Retry levels instead of starting from the beginning :)

Thanks! Let's see, maybe someday :) 

Thank you so much for your kind words! We may or may not be working on new things ;)

Thank you so much for the kind words!

<3 

Thank you for the kind words!

(1 edit)

Thank you so much. We're happy the game can inspire others. 

I am looking forward to playing that walking-sim. 

Yes. Please don't. 

Thank you for playing and follow Tekuno (link above) for more amazing musical pieces!

Hey, thanks for playing. I did a quick post outlining the mechanics so feel free to read it and give it another try if you feel so inclined. Maybe with these few tips you can master it better!
https://itch.io/post/1667300

Hey, thanks for playing. I did a quick post outlining the mechanics so feel free to read it and give it another try if you feel so inclined.
https://itch.io/post/1667300

Hey, thanks for playing. I did a quick post outlining the mechanics so feel free to read it and give it another try if you feel so inclined.
https://itch.io/post/1667300

hey guys, one of the creators here.
Yes, the game aims to make you feel out of control.  Controls are not traditional and require some getting used to. However, I will explain some of the mechanics and goals.

The main goal is to kill your opponent by hitting him with the bullets you shoot. Simple as that.

  • You have to pick up bullets in order to be able to shoot them.
  • The more you charge the shot before you shoot it, the more the bullet will survive teleportation jumps.
  • Whenever you shoot at a wall, the bullet will teleport to the other field, keeping the expected angle it would have if it was bouncing of a normal wall. So the bullets will start on your field, jump to the other field, get back in your, etc. There's a reason we chose for a pentagon as the playing field as they are quite magical geometrical shapes.
  • On your field, you see your bullets - that cannot hit you - as white, and the opponents bullets - that can hit you - as blue. So dodge the blue bullets.
  • Whenever you are shooting, you cannot move. So time that decision well and commit to it. Getting hit will interrupt you bullet charge.
  • First player to drain the other player's life - the dots at the bottom of the screen - wins.

Hope this clears some of the confusion!

https://jantunes.itch.io/healing

It's actually a rip of a rip of a TV broadcast of a live performance. 

If the time comes I need to take it down, I will. Not like it's the best game I ever did or anything like that. 

Thanks! We had no time to implement a proper tutorial but will do so in a post jam version, where the shuriken was replaced by another weapon with different, more readable behaviour but with the same outcome. 

Hey! That's an unfortunate bug that we didn't have time to fix it. Only way is to reload and don't die on that level :P. 

We will release a version with several bug fixes and better explanation of the mechanics later 

<3 thanks for the kind review! 

A new update will be coming soon with some extra puzzles and a save/load feature. 

Well, you can in a way influence the driver. Did you manage to get the "good" ending?

Love the mechanic! The art style is lovely. Keep it up!