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The Knight, the Ranger, and the Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2175 | 2.962 | 2.962 |
Overall | #3388 | 2.423 | 2.423 |
Originality | #3562 | 2.519 | 2.519 |
Fun | #4170 | 2.019 | 2.019 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Knight, the Ranger, and the Wizard saves their guildmates that gone out of control due to corruption.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I don't really see how this one fits the theme unfortunately. The pixel art is great though!
Me too, I don't really know what is "out of control" in this game. Anyway, thanks for playing my game.
A cute idea with cute graphics, but definitely too slow. Nothing felt particularly out of control, either? One big problem is that it seems like it would be a very single-use game mechanic. If you could figure out a way to do even more with the basic idea (maybe multiple rows you have to control all at once? combos?) it could work well.
Your idea seems really interesting. If ever I'll remake this game, I'll add your ideas. As for the Out of Control theme, I don't have an idea how to add this theme so I just made this kind of game. Anyways, thanks for playing my game.
Very nice idea! Well it could use something more.... dynamical I guess? But overall very nice.
If I'll remake this I make it more dynamic. Anyways thanks for your compliment.
I quite liked the art! There were a few hiccups I had initially with trying to figure out what I was supposed to do, but once I figured it out it went smoothly, maybe even a little too easily.
Sorry, had to skip the tutorial to finish the game. Nevertheless, thanks for your compliment on my pixel art, and sharing your time playing my game.
The game is an interesting concept, I just feel like everything was moving way too slow and I wasn't really sure what was happening with the changing levels or lives and stuff. All of the art was really nice and fit the style well which was neat.
Sorry for the inconvenience, I just made the cards slow so that I can playtest it. Thanks for your compliment, it means a lot coming from you who made a card game also for this jam.
Interesting game! I feel like the concept could be explored more because this is too... just rocks paper scissors? The artstyle is really nice tho!
Thank you for your feedback. Honestly, I don't have any ideas regarding the Out of Control except for enemies, I mean I only have 2 days to make a game using my bad laptop so yeah. Thank you once again for sharing your time playing my game and giving me a feedback, it really means a lot to me.
Cool! I like your pixel-art a lot. My one suggestion is to have three buttons to switch instead of just one, so you can more quickly move between them without having to cycle through.
Nice work!
Thank you for your compliment. The art was based upon the Total Party Kill by AdventureIslands. Your suggestion might actually work, but I think I'll stick to this one button for now, this game was just a prototype after all and I don't have any plans to continue this.
I like that it you increase the difficulty by having different cards back to back. However, the gameplay is too simple for my liking. For example, there is very little challenge and no end goal. You could make it endless and add a highscore system to create a goal. Lastly, it feels like it's just Noa's game with the art from Total Party Kill. See if you can add something to really make it your own.
Thank you for playing my short game. I agree with you, the game was too simple and yes, this game was inspired by those two games. I could make it an endless game with a highscore system in the future with some cool mechanics or effects like a power for each hero for example.
This is nice, easy to understand and I appropriately panicked at the times I forget what beats what. It may not engage me strongly but I liked the presentation of the classes! Good work.
I agree with you, I just made this game as a change of pace. The design was simple yet not engaging. Btw, thanks for playing my game.
Great Work!
Have you thought about making it faster so that it could be more challenging?
Or making a button so that player could adjust the speed of game?
Yeah, some thought of pressing Space/Z on switching the hero, the speed will also increase. Thanks for playing my prototype game.
The game looks really nice.
was confused as to how the game fits the theme, or what happens when i save 3 guildmates
and had no audio
overall nice submission
Honesty, I' m also confused in the game's theme. I just thought of incorporating the OUT OF CONTROL theme with the enemies and saying it in the description of the game. Thank you for playing my prototype game.
The game looks really nice.
was confused as to how the game fits the theme, or what happens when i save 3 guildmates
and had no audio
overall nice submission
The game looks really nice.
was confused as to how the game fits the theme, or what happens when i save 3 guildmates
and had no audio
overall nice submission
The game looks really nice.
was confused as to how the game fits the theme, or what happens when i save 3 guildmates
and had no audio
overall nice submission
The game looks really nice.
was confused as to how the game fits the theme, or what happens when i save 3 guildmates
and had no audio
overall nice submission
Looks are very nice.
Some feedback on completing the levels would’ve been nice (visual or sound)
Spawn timing on the game seems to be off in my game versus your screenshots. (Still playable)
Thank you for your compliment, and regarding the polishing the game I'll keep that in mind. I'm so sorry that you had to experience a buggy game. but thanks for playing my game and sharing your time.
It did not mess up the gameplay, just that it made a big train of enemies :)
did not understand gameplay for a while. looked pretty good. would not consider it out of control
Yeah, I didn't know what the actual gameplay is. I iterate it but ended up copying the game of Blackthornprod and it was meant to be just a small prototype. Thank you for playing my game.
Really liked the art, but it the actions were a bit jarring. A sound effect or two would have been great
Thanks for you compliment, the art was based upon the Total Party Kill of AdventureIslands. I did skipped the part of making and adding sounds to my game because of 48 hours. Thanks for playing this game of mine.
nice game but the cards are moveing too slow
Yeah, the cards were slow and did use the Unity's Rigidbody2D velocity for its movement. If ever I will remake this game I will change it to transform.Translate() for the movement. Thanks for playing.
It was a little hard to understand how it worked at the start, but when i found out how it worked it was very fun :)
I'm not used to make games under 48 hours so I just made a prototype. Thanks you for playing.