This boy is walking way too fast! That's not safe :o
I love the double mechanic of the game, it works really well! Nice job!
Criteria | Rank | Score* | Raw Score |
Originality | #238 | 4.034 | 4.034 |
Overall | #421 | 3.690 | 3.690 |
Fun | #595 | 3.483 | 3.483 |
Presentation | #1181 | 3.448 | 3.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is about a boy addicted to playing using his cell phone on the street. When we try to control a video game, but at the same time we have to deal with the world around us, we are left with no control over either. The mechanics reflect this lack of control, giving you a lot to control and, thus, generating a lack of control in the player. The player must control the boy in an infinite runner in first person, dodging pedestrians while playing an arcade of asteroids on the cell phone he carries. In the arcade you don't control where the ship goes, just where it shoots, reinforcing the lack of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
It took me a while to understand how exactly do I operate the game, but once I got an idea, the game-play was pretty smooth. If you have time, please check out my game :D
loved the concept, very well realized. The 2.5D city and art is very cool. The mobile game needs a bit more feedback and work, but overall a super solid contender
Your team made a pretty cool start of a game. I think there's more to explore here and I hope you do just that. The concept alone can lead to a lot of interesting and humorous scenarios.
Quite fun! Keep up the good work!
If you have time I’d appreciate if you could check out my game as well!
Great idea to show a lack of control. This is a really cool idea! I only wish there was some kind of scoring system or in game timer.
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