Duude, I love this little game so much. That ending had me laughing out loud (the bad ending, where everything goes out of control.) It's great to see how much you can do with such a little concept. Here are a few tips though: I would have liked it if the people walking back had a slightly different color or something than the people walking forwards, as it can get really hard to see who's going where if there's a big mass of people! Also, you have an indicator + sound effects for when you click on someone, but I would like to know what the status of that person might be (how many clicks before he leaves?) Maybe you could add something like different people with different resistance levels, like the guy with the sunhat needing more clicks etc. Anyway, super cool little concept, good job on making this!
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Sandy Patrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1495 | 3.281 | 3.281 |
Overall | #2199 | 2.844 | 2.844 |
Originality | #2608 | 2.875 | 2.875 |
Fun | #3119 | 2.406 | 2.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're on patrol for a closed beach. The amount of unwelcome visitors, how stubborn they are to leave, and whether and when you get assistance from your guard dogs, is out of your control. As more visitors approach, you will have to be more frantic to stop them until the situation goes... out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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