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This feels like a classic arcade game, with simple gameplay and ever-increasing challenge. I kept waiting for it to ask me to insert a quarter to buy some breathing room, haha. It definitely captures the feeling of an out-of-control situation, so it fits the jam theme well. The gameplay itself may be too simple—it gets tedious fast, and it'd be hard to sustain interest for the requested five minutes, even if the difficulty didn't ramp up so fast as to make that practically impossible. I'd suggest reducing the duration to win (maybe a minute? or two at the most), as well as decreasing the difficulty slope, and maybe adding another mechanic or two (that you do have control over). I loved the presentation. The audio is simple and effective, and the animation and art is delightful, especially the way visitors' heads hang as they leave, and the way the dogs run them off. It would be nice to indicate visually somehow how much persuasion a visitor will need—I can see how not revealing that information contributes to the out-of-control feeling, but it was mostly frustrating, and I think the number of visitors is sufficient to overwhelm. Thanks for sharing!