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Flaut of Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1426 | 3.048 | 3.048 |
Presentation | #2059 | 3.000 | 3.000 |
Overall | #2409 | 2.762 | 2.762 |
Originality | #3014 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mythical Flute of Pan causes warriors to buck authority and go "Out of Control"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really fun concept! An interesting take on a game along the lines of Clash Royale. It didn't take long to find a foolproof strategy (peasant, peasant, peasant, flautist won every time), but all of the pieces are there and working well, and no one expects a jam game to be perfectly balanced ;) Would love to see a two-player version with keyboard controls instead of mouse.
Well that strat isn't actually foolproof, but the AI isn't smart enough to counter it. We're just having it choose random troops to spawn and waiting for the mana. With a little more time I would have liked to make it responsive to the players choices. Thanks for playing!
I liked the art work. It felt a bit slow.
Pretty cool concept and well made.
I found it a bit too easy though. Maybe if there were more levels with more stuff that attacks or upgrades etc. (if you continue work on it in the future :) )
Yeah, we really would have liked to make it more difficult, but the balance was a really tricky thing. Because the AI is so simple, small changes in the balance often meant it was nearly unwinnable. Upgrades and alternate attack methods were definitely in the reach features :) Thanks for playing!
cool game m8 - was confused for a sec but then i understood. i think maybe in the future have a bit less words in the instructions could be nice - im far too impatient to read all that stuff.
Yeah, we were trying hard to strike a balance between being too wordy and too cryptic. Our playtesters seemed to like having more words (barring some kind of tutorial, which was beyond our bandwidth), so that's what we went with. Thanks for playing!
The Style alone is something to praise. Thoroughly enjoyed myself!
Hey, thanks a lot! I threw it together in like half an hour in inkscape lol. I was really happy with how it turned out. Thanks for playing!
Super fun, reminded me of those early 2000s games on addictinggames. I also loved the limited flautists, it made me think more about strategy than I thought I would need to.
interesting twist with only having a limited number of "flautists"
Yeah! It was a late suggestion from one of our playtesters. It did a good job to bring the game away from just spamming troops and towards a kind of strategy. I think we landed on the feel of the game a little later than we should have. Thanks for playing!