Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

XeroxView game page

Futuristic platformer with couple of restrictions
Submitted by Arcy (@arcywastooshort) — 1 hour, 15 minutes before the deadline
Add to collection

Play game

Xerox's page


CriteriaRankScore*Raw Score
Adherence to the Theme#8033.8003.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with to leave a comment.



I really wish there were checkpoints in the game so I didn't have to start from the beginning but I'm guessing that was part of the game you only get one life, one jump, one dash.

also the game seemed to work with gamepad but none of the buttons I had did a dash. 

I liked the theme of the game and I dunno how many levels there were. I made it to the third one but after dying a few times I gave up. 

Developer (1 edit) (+1)

Hi there, i didn't implement full controller support, because i didn't know how to set it up properly. And there are checkpoints - you just have to set them manually every level (which isn't that good of an idea after some thinking). 

Anyway, thanks for trying it out. 


oh manual check points I didn't realize that. well that would be better. no worries about the controller I just didn't know if I was missing something


The game looks very nice and the basic movement is great. I would work on the interaction with wall mechanic, as it doesn't feel that great. And I think this isn't a game in which you should be limited to only one double jump per level. (if we ignore the fact that this was a jam game with the theme "only one")


Yeah i managed my time poorly, instead of polishing the main movement, i wanted to make some more levels. Thanks for the feedback


Cool interpretation of the theme. However, the controls definitely get in the way. The jump feels very floaty and has a considerable startup  delay. The checkpoint mechanic is great in paper but the game does not reload the same level if you die. This means that it's almost always better to use the checkpoint at the beginning of a new level. With a bit of polish this could be great.

Obligatory lick to my game:


Thanks for playing and for the feedback 


This is a really cool game, it looks good and has nice level mechanics, and I can see if you had more time to improve the controls this would be a really great game. For now it feels "finicky" though, like the special moves don't quite behave as you want them to. Either way, stellar creation, I look forward to seeing what you do next!


Thanks for playing! I made some improvements to the game on the second build, after my friend played it.