Liked the idea, would love to have more feedback on the enemies and sound!
We also created a game for the jam in case you want to check it :)
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #589 | 4.030 | 4.030 |
Overall | #1241 | 3.111 | 3.111 |
Design | #1417 | 2.576 | 2.576 |
Originality | #1572 | 2.727 | 2.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Liked the idea, would love to have more feedback on the enemies and sound!
We also created a game for the jam in case you want to check it :)
Nice game! Also it's a little like our game, check it out :) https://lunaticdancer.itch.io/bite-the-bullet
Great job! I really liked your boss design, very classic solid phase design.
It's a great mechanic for rougelike game, so continue working, it has great potential!
Really nice concept! It has the potential of being a great base for a game :) You should iterate over it. You could try to add weaker enemies, having only 1 enemy fits the jam but it makes the game feel "slow".
Adding a few "one shot" enemies will make the player search the "bounce" element and can make him feel smart when having a "multiple kill".
Great job!!
Awesome and Simple game. But the shooting can be made smoother, also try adding bounce to the bullet! I have made a similar game to yours check it here -> https://sahil13.itch.io/one-golden-sword
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